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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Monter2 v1.1.10

Submitted by n00b
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
- A blatant Dark Souls ripoff for Warcraft III -
Latest Update: Demon Ruins



Fanmade wiki created by EdgeOfChaos
Videos detailing Monter2's development




SUMMARY


  • Gameplay
    Gameplay is focused on exploration, challenging boss fights, and simply killing stuff.
    There are many secrets and such to discover, since the explorable area is quite large.
    This game does not have a storyline.
  • Combat system
    Monter2 uses a hack-and-slash combat system inspired by Monster Hunter and Dark Souls.
    There are currently five weapon classes - sword, hammer, spear, axe, and bow.
    Enemies also utilize the combat system, each with their own unique behaviors.
  • Game length
    In a typical playthrough, about 4 to 5 hours.
    It is possible to complete the game in less than an hour, however.
  • Solo and co-op
    Enemy health is adjusted according to the number of players present, making the game
    suitable for solo and co-op play.
  • Other features
    Monter2 uses custom animations which were made for this game specifically.
    This game also uses an original soundtrack.


CRE
DITS




-Models-

-=Emergenzy=-
Balrog
Callahan
Celestea
Chriz.
communist_orc
Deolrin
dhguardianes
Dionesiist
eubz
Forgotten_Warlord
HammerFist132
HappyTauren
hellblazer-14
Herio-san
imforfun
JesusHipster
JetFangInferno
Judash




Kino
Kitabatake
Land-Sengklek
Lord_T
nGy
olofmoleman
PeeKay
Power
Radagast
RightField
s4nji
Sunchips
sunwarrior25
The_Silent
Thrikodius
TLI-Inferno
UgoUgo
WhiteDeath
Various UTM contributors


-Systems-

Bribe
Tom Jones
moyack
Vexorian
TriggerHappy
`

-Icons-

CRAZYRUSSIAN
`

-Music-

n00b





Contents

Monter2 v1.1.10 (Map)

  1. n00b

    n00b

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    there's only one for now

    mite add obligatory gimmick axe in the futureā„¢ however :pal:
     
  2. n00b

    n00b

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    Out of fucking nowhere, Terrain WIPS

    [​IMG] [​IMG]
    [​IMG] [​IMG]

    Terrain about 80% done
    Still need to do pathing
    Need to trigger about 4 enemy types
    Need to trigger boss
    Also need to trigger misc shit (new items etc.)

    ETA on all this shit: hopefully some time between June 3 - June 10 if i dont procrastinate like a bitch

    :mwahaha::mwahaha::mwahaha::mwahaha::mwahaha:
     
  3. n00b

    n00b

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    there is a 70% chance that i will be done with the new update by Friday or so

    if anyone is interested in testing the new version then feel free to reply to this post; frankly I'd like to get an organized game going so I don't have to deal with incompetent pubbies :ugly:

    if at least one person replies to this, i'll post more details about the specific time i'll be hosting at
     
  4. Dat-C3

    Dat-C3

    Joined:
    Mar 15, 2012
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    Should try making your own kind of chat channel for this, discord would be perfect for that, I'm a bit interested.
     
  5. LyunAvine

    LyunAvine

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    I don't mind testing it with you guys. I have plenty of time to kill anyways D:
     
  6. n00b

    n00b

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    kool

    i'll probably host at around 1 pm est on Friday, will be on USEast in channel 6112. ALso my username is myol33 add me up son

    Here's a time conversion if you need it (if i'm not retarded it should automatically convert to your timezone)

    considering how infrequently i host and update this game, i would imagine a monter group would be dead as fuck

    there's also really no incentive to play this game multiple times which would equate to an even more ded group

    i've also never personally used discord :razz:

    for now i'll just use this thread as my dank-ass makeshift base of operations
     
  7. n00b

    n00b

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    A reminder to the 2 people who follow this ded thread:

    I'm hosting the new version on Friday AND Saturday, both at 1 PM EST
    I'll be on USEast in channel 6112, username is myol33
    if you're interested in joining, reply to this post so I can at least get a decent headcount

    A warning to any potential testers - the new area is designed to be difficult as fuck
    As an estimation, it'll probably take about 1.5-2 hours to fully explore the area

    In all honesty, if you're prone to ragequitting don't bother joining :mwahaha:seriously i don't want any leavers
     
  8. I was busy all of yesterday so I missed it. Shame :(

    I did play it solo though and have some random notes/observations/feedback (not all about the new area). The new stuff has been added to the wiki. I'll also clean up the items page sometime (maybe...)

    - It's pretty dumb that parrying an attack still makes you get hit by the statuses (for example, ancient viper slows/curses you when you parry attacks). Don't know if this is on purpose or not.
    - The Travel option in the checkpoint in firelands does nothing.
    - Firelands suffers the same problem as the Crypt. It's a huge area with extremely challenging enemies, that you can run right through and never fight a single one.
    - Charred Ring is super cool. Only thing I'm wondering: does this work on the Flame Guardian's lava too? If so, loading this item would make the boss super easy. You could just lure him into the lava.
    - I don't know how low you intended the stun threshold to be for Fire Elemental, but I'm stunning them with every single attack.
    - In the fire pit area after getting the Charred Ring, the mountains interfere with your vision when moving near the bottom of the area.
    - I'm still getting a targeting issue with the final boss. It's rare, but randomly he will target some unit outside of the arena with his dash attack and charge towards the wall.
    - Those demons are actually super hard. Very cool unit type, absolutely love the animations you made. Although it seems weird for Demon Caster's spells to be weaker than the Warrior's? It would make more sense if the caster used both the fire wall and the meteor ;)
    - Soloing the new area is pretty much impossible unless you run through, considering all the dash attacks the new enemies have.
    - Max level increase when?
    - Waiting for charred ring CD after dying is pretty lame. Can reincarnating reset cooldowns?
    - Why's there another promotion stone when you didn't increase the limit a weapon can be promoted?
    - The design of this area is really clever. I like the little island with the two demons on it and the bridge thing. It's cool how there's the initial area, and then it expands to like 2x its size when you get the Charred Ring, even though it's way more dangerous to fight in the lava even with it.
    - Please make a zoom command to adjust camera distance, it's not big enough for areas with huge longrange skills like this.
    - Flame champion is super cool. No idea how to beat him yet :D. Maybe this will be the only boss that I can't solo. Best attempt so far is 6054 dealt (terrible). There just aren't enough times when I can hit him. Even after the fire bladestorm, he's not guaranteed to let you hit him.
    - The text overhead when you're using a bow moves to your location way too slowly. Instead of being smooth, it moves jerkily to you. Gives me a headache when using bow, please make the timer 0.03 seconds or lower.

    Some videos of me cheesing the hardest enemies in the game with bow



    Thanks a lot for your work on this game again. Really love the new content.
     
    Last edited by a moderator: Jun 3, 2017
  9. n00b

    n00b

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    all that FEEDBACK, here we go

    its okay nobody even came lmao, got some decent pub tests though at least
    anyway i might host tonight at some time between 8pm - 10pm (EST), there might be 1 or 2 other guys who will come (also not sure on the exact time i'll be hosting because reasons)

    not intentional and i should probably fix this

    coming soon(tm) along with actually adding teleport option to green crystals(tm)

    true, but that's basically the entire game though
    i should probably make fighting the demon warrior+caster pair mandatory though

    it doesn't work on flame guardian's lava, but i'm thinkin it should at least halve the damage you receive from the lava in that fight (nullifying it completely would be 2cheesy4me)
    even if it did work, the charred ring isn't savable anyway

    for whatever reason, the curved blade has higher 'staggering power' than the rest of the swords in the game so that';s probably why
    although yeah their stun endurance is low mainly to compensate for how annoying their moveset is overall :^o

    idk why that happens lol, gotta look into it

    i originally intended for the caster to have a wide variety of projectile attacks, but that sounded too annoying/difficult so fuck it L0l
    might give him some new attacks if im not feeling lazy

    when i add an area that is difficult enough to warrant a max level increase
    that said the new area is pretty much designed to be done at lvl20 :^o

    it is there in the offchance that there is an insane fuck who goes to the lava area before going to the crypt, assuming not on a -loaded character

    coming soon tm
     
  10. LyunAvine

    LyunAvine

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    I'll be giving feedback soon. Oh and when I messaged you, what time was it over there? Here it was morning 9am.
     
  11. n00b

    n00b

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    it was like 9 PM when you messaged me lol
    i'm waiting in 6112 RIGHT NOW!! if you still wanna play a round of monter
     
  12. LyunAvine

    LyunAvine

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    Just turned it on LOL.
    Looks like 1pm EST is midnight for me.
     
  13. I'll play if I see it hosted (I can't access useast right now)
     
  14. n00b

    n00b

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    try joining now, gn is "voyages"

    edit- i'm hosting on ent so yeah you should be able to join
     
  15. Strikest

    Strikest

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    why does killing living statues give no loot?
     
  16. n00b

    n00b

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    too lazy to write a description of this patch so here's the rundown:
    - added Demon Ruins, a new area accessible after the Flame Guardian; the area is designed to be difficult so prepare your anus
    - added the Axe weapon class; the Battle Axe can be obtained near where the Bandit Lord is

    also made some other minor changes

    here's the changelog

    v1.1.5

    • Added weapon: Battle Axe
    • Added area: Demon Ruins
    • Added boss: Flame Champion
    • Reduced damage required to activate the Evading Volley skill (5000 -> 2000)
    • Damage from ultimate abilities no longer contribute to ultimate damage buildup
    • Fixed hotkey for "Add Intelligence" not working
    • It is now possible to receive a Bounty scroll from the Living Statues

    fix'd
     
  17. Sinatra

    Sinatra

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    I've waited a long time! Enjoy your game.~~~~~^^
     
  18. andrejoss

    andrejoss

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    May i ask, why the hell did you make the spell swapping a thing in this map ? im talking about the press "D" to switch between 3 things... this shit got me killed so many times at the last boss fight i cant even count it, i mean you are literally using 2 buttons for this switching mechanic so why didnt you just make 3 different buttons for all the things you circle through ? it could be "A" for the life token, "D" for the special move and some other button (maybe Q ?) for the digging, there are more than enough empty spots for spells so i have no idea what was going through your mind when you've decided to make the switching a thing



    -btw im writing this after raging to the final boss so im sorry if i sound a bit harsh
     
  19. n00b

    n00b

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    a long time ago I made ability swapping in anticipation of:
    1. adding more artifacts (i.e. more abilities like the Life Token, Claw Gloves, etc.)
    2. adding multiple ultimate abilities to a single weapon, in the same vein as MHGen hunter arts
    3. making Claw Gloves a combat-viable artifact

    that was months ago so these are pretty much scrapped ideas at this point; the only reason i haven't revised the current ability swapping system is because i'm lazy as fuck, as evidenced by the backlog of 9 million other things that I have yet to fix :mwahaha::mwahaha:

    i think the best way to revise the current system is pretty much how you described:
    1. keep Life Token on 'A'
    2. put ultimate abilities on 'D'
    3. move Claw Gloves to the F2 window because it's not often that it's used anyway

    but even as clunky as the system is now, i personally have never had any issue with accidentally using abilities. Since you didn't specifically mention how you're getting fucked over by ability switching, i'm going to assume that you're accidentally using your ultimate instead of the Life Token or something

    if you haven't realized it yet, the game automatically switches to your ultimate when it becomes fully charged, and i think knowing this fact could save you
    anyway if you're playing solo, good job at making it to the final boss alone :infl_thumbs_up::infl_thumbs_up:

    also get gud
     
  20. andrejoss

    andrejoss

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    tbh all the bosses up to the player boss (i think that is the final one) were really easy, most of them i destroyed on first or second try, with the ancient viper or whatever it is called taking me like 4 tries, but for some reason i cant beat this boss at all, i always get him to the second stage but then its just like i cant find any time to hit him because he moves so quickly and utterly destroys me everytime i make a mistake (because of stunlocking)

    the thing that i mentioned killing me was that everytime he was switching to the second stage i tried using my heal but since i was panicking a bit i forgot that my ultimate is there instead and i just wasted it, also when im trying to dodge the boss and switch the abilities at the same time it gets quite difficult since he is so ridiculously fast

    so far i've been using only magic hammer but im starting to think that the weapon is too slow and i might try using the dark sword tomorrow