- Joined
- Dec 3, 2012
- Messages
- 117
I was just wondering, is it better (performance/lagwise) to place mobs in the map using the object tool and create a respawning trigger, or is it better to spawn the monsters triggerwise and respawn triggerwise ofc
If their are way too many things happening trigger wise on start up (like a mass of functions activated at elapsed time 0 seconds) it would could cause possible desync problems.
If their are way too many things happening trigger wise on start up (like a mass of functions activated at elapsed time 0 seconds) it would could cause possible desync problems.
The units doesn't need to be created on map init all at once.. he can create a trigger which slowly creates them as time progresses.. like creating units after every 2 seconds until they're all created..
If he's making an RPG map, he could just spawn monsters by section.. Hero enters desert, spawn units at desert then remove units from the last area.. but that's just an example..
I would prefer that you just make the creeps spawn and make them attack-move to another region and let them die of other causes.