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In JASS its a integer property flag, with 1 being on and 0 being off.
It defaults to 0 so you will have to enable it for all players who should give gold.
If you mean items of gold with the gold coin ability, then make triggers drop them on unit death.
This convenient yet simple trigger allows the enabling of bounty for all players:
Bounty On
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Player((Integer A)))
Now Player 1 to 12 receives bounty! Note that turning on bounty simply enables the gold gain during the slaying of creeps, it does not affect the amount of gold the player receives when killing a specific unit. To change the amount of bounty a unit gives, go to the object editor and change the line Stats - Gold Bounty Awarded. Lumber can also be given. Change the integers 1 and 12 to any number you wish according to the players who are to receive bounty. (Example: Player 2, Player 6, and all the players between those two players are to receive bounty, you would edit the "Bounty On" trigger to this:
Bounty On
Events
Map initialization
Conditions
Actions
For each (Integer A) from 2 to 6, do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Player((Integer A)))
If you didn't get this you could do it like deagLeRulzZ stated above. (less efficient apparently, unless of course you want to enable bounty for only a single player)
Summary: Turn bounty on with the trigger, change the bounty resource that a specific unit gives with the object editor.
Eithor the flying trick (adding and removing the crow form ability from the hero and then setting fly height) or making them an air unit and giving them flying height.
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