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check my template
u can make it more nasty, just change gold item ability gold giving properties to 0 then make a trigger when a neutral hostile unit (=creep) die then make in his position a gold item and set then gold item custom value to something like (randominteger(mob level*2,mob level*3)) then make a trigger where the event is unit pick up a item and condition is the the acquired item is gold item type then check the item custom value in action and add same gold to trigger player how much was the item custom value and make floating text there
basically this:
Untitled Trigger 001
Events
Unit - A unit owned by Neutral Hostile Dies
Conditions
Actions
Set point = (Position of (Dying unit))
Item - Create Gold Coins at point
Item - Set the custom value of (Last created item) to (Random integer number between (Level of (Dying unit)) and ((Level of (Dying unit)) x 5))
Custom script: RemoveLocation(udg_point)
Untitled Trigger 002
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Gold Coins
Actions
Player - Add (Custom value of (Item being manipulated)) to (Triggering player) Current gold
shadowvzs: Does it need to be complicated like that? Since the money get from killing can easily be done with turn on flag system. If he wants a specific type of unit give money, then ur solution is good.
shadowvzs: Does it need to be complicated like that? Since the money get from killing can easily be done with turn on flag system. If he wants a specific type of unit give money, then ur solution is good.
problem is that the bounty is static during gameplay until with my solution u can change how u want also u can make it random+look better if u do it with items coz more realistic then getting gold floating text from dunno where
this is really maybe 2 min and u done and far more customizable
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