- Joined
- Jul 19, 2010
- Messages
- 307
Does anyone know what I'm doing wrong here? I don't understand why this is failing, please note the problem appears to be caused solely by the Modulo condition, as everything works fine when it's gone. Purpose: Use the modulo as a frequency interval for the spell's effect.
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Curse a Unit
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Events
- Player - Player 1 (Red) issues Mouse Down event
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Conditions
- (Trigger Mouse Button) Equal to Left Mouse Button
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Actions
- Set DOTsActive = (DOTsActive + 1)
- Set TimeCounter[DOTsActive] = 0.00
- Set EffectModulo[DOTsActive] = 0.50
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- DOTsActive Equal to 1
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Then - Actions
- Trigger - Turn on Effect Loop <gen>
- Else - Actions
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If - Conditions
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Events
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Effect Loop
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Events
- Time - Every 0.10 seconds of game time
- Conditions
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Actions
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For each (Integer GenericLoopCount) from 1 to DOTsActive, do (Actions)
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Loop - Actions
- Set TimeCounter[GenericLoopCount] = (TimeCounter[GenericLoopCount] + 0.10)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (TimeCounter[GenericLoopCount] mod EffectModulo[GenericLoopCount]) Equal to 0.00
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Then - Actions
- -------- Make an explosion --------
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Else - Actions
- -------- Do nothing --------
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If - Conditions
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Loop - Actions
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For each (Integer GenericLoopCount) from 1 to DOTsActive, do (Actions)
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Events