As i say, i have a problem with a trigger...both triggers does not turn on (enemy wave 1 and order wave to atack). Why? I have other triggers like this one and some of them works, some doesn't, and if i put trigger - run trigger checking/ignoring conditions it works.
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Events
- Time - Elapsed game time is 1.00 seconds
- Conditions
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Actions
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For each (Integer A) from 1 to (nr_hero - 1), do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (labirint <gen> contains hero[(Integer A)]) Equal to True
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Then - Actions
- Unit Group - Add hero[(Integer A)] to grup_regiune[1]
- Set alege_regiune[alege_regiune_integer] = (alege_regiune[alege_regiune_integer] + 1)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Set alege_regiune_integer = (alege_regiune_integer + 1)
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For each (Integer A) from 1 to (nr_hero - 1), do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (pod <gen> contains hero[(Integer A)]) Equal to True
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Then - Actions
- Unit Group - Add hero[(Integer A)] to grup_regiune[2]
- Set alege_regiune[alege_regiune_integer] = (alege_regiune[alege_regiune_integer] + 1)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Set alege_regiune_integer = (alege_regiune_integer + 1)
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For each (Integer A) from 1 to (nr_hero - 1), do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (sant cu apa <gen> contains hero[(Integer A)]) Equal to True
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Then - Actions
- Unit Group - Add hero[(Integer A)] to grup_regiune[3]
- Set alege_regiune[alege_regiune_integer] = (alege_regiune[alege_regiune_integer] + 1)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Set alege_regiune_integer = (alege_regiune_integer + 1)
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For each (Integer A) from 1 to (nr_hero - 1), do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (sant fara apa <gen> contains hero[(Integer A)]) Equal to True
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Then - Actions
- Unit Group - Add hero[(Integer A)] to grup_regiune[4]
- Set alege_regiune[alege_regiune_integer] = (alege_regiune[alege_regiune_integer] + 1)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Set alege_regiune_integer = (alege_regiune_integer + 1)
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For each (Integer A) from 1 to (nr_hero - 1), do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (deasuprea sant fara apa <gen> contains hero[(Integer A)]) Equal to True
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Then - Actions
- Unit Group - Add hero[(Integer A)] to grup_regiune[5]
- Set alege_regiune[alege_regiune_integer] = (alege_regiune[alege_regiune_integer] + 1)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Set alege_regiune_integer = (Max(alege_regiune[1], (Max(alege_regiune[2], (Max(alege_regiune[3], (Max(alege_regiune[4], alege_regiune[5]))))))))
- Trigger - Turn on enemy wave 1 <gen>
- Wait 2.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- alege_regiune_integer Equal to 1
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Then - Actions
- Set unit_atack = (Random unit from grup_regiune[1])
- Set position_x_unit_to_atack = (Position of unit_atack)
- Set grup_regiune_integer = 1
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- alege_regiune_integer Equal to 2
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Then - Actions
- Set unit_atack = (Random unit from grup_regiune[2])
- Set position_x_unit_to_atack = (Position of unit_atack)
- Set grup_regiune_integer = 2
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- alege_regiune_integer Equal to 3
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Then - Actions
- Set unit_atack = (Random unit from grup_regiune[3])
- Set position_x_unit_to_atack = (Position of unit_atack)
- Set grup_regiune_integer = 3
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- alege_regiune_integer Equal to 4
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Then - Actions
- Set unit_atack = (Random unit from grup_regiune[4])
- Set position_x_unit_to_atack = (Position of unit_atack)
- Set grup_regiune_integer = 4
- Else - Actions
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If - Conditions
- Trigger - Turn on order wave to atack <gen>
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For each (Integer A) from 1 to (nr_hero - 1), do (Actions)
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