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Modified Black arrow spell... How to make it?

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Nov 21, 2008
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I want to make it so when my unit that has the ability black arrow and it kills an orc it spawns skeleton orc, when it kills a shaman it spawns skeleton mage. im confident on making that part, but how do i give it a % chance to spawn the unit. example

like 15% chance on kill it will spawn the unit?
 
You can do it like this:
Get Searing Arrows ability and:
  • Trigger1
  • Events
    • Unit - A unit is issued an order with no target
  • Conditions
    • (Issued order) Equal to (flamingarrows)
  • Actions
    • Unit - Set the custom value of (Triggering unit) to 1 //Use this, if you don't use custom values in your maps, else Hashtable - Save True as (Key(on)) of (Key(Triggering unit)) in Hashtable
  • Trigger2
  • Events
    • Unit - A unit is issued an order with no target
  • Conditions
    • (Issued order) Equal to (unflamingarrows)
  • Actions
    • Unit - Set the custom value of (Triggering unit) to 0 //Use this, if you don't use custom values in your maps, else Hashtable - Save False as (Key(on)) of (Key(Triggering unit)) in Hashtable
  • Trigger3
  • Events
    • Unit - A unit dies
  • Conditions
    • (Custom value of (Killing unit)) Equal to 1 //Use this if you chose to use Custom values, else (Load (Key(on)) of (Key(Killing Unit)) from Hashtable) Equal to True //Boolean comparison
  • Actions
    • If (All conditions are true) then do (Actions) else do (Actions)
      • If - Conditions
        • (Random integer number between 1 and 100) Less than or Equal to 60 //Integer Comparison. Value "60" defines the chance. Currently, it has a 60% chance to occur
      • Then - Actions
        • Set Point1 = (Position of (Triggering unit))
        • If (All conditions are true) then do (Actions) else do (Actions)
          • If - Conditions
            • (Race of (Owner of (Triggering unit)) Equal to Orc
            • (Unit-type of (Triggering unit)) Not Equal to Shaman
          • Then - Actions
            • Unit - Create 1 Skeletal Orc for (Owner of (Killing unit)) at (Point1) facing default building degrees
          • Else - Actions
            • If (All conditions are true) then do (Actions) else do (Actions)
              • If - Conditions
                • (Unit-type of (Triggering unit)) Equal to Shaman
              • Then - Actions
                • Unit - Create 1 Skeleton Mage for (Owner of (Killing unit)) at Point1 facing default building degrees
              • Else - Actions
        • Custom script: call RemoveLocation (udg_Point1)
 
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