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Need help with trigger

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Level 12
Joined
Mar 10, 2008
Messages
869
Its my maze map, what i have is a place where skeletons spawn at one region, and die at another region...
i cant figure out how to make it so that if unit comes within range of (Last created skeleton) = Unit - Kill (Triggering Unit)
im wondering if someone can tell me how to do that or just make the unit type do that.
or just tell me how to make it have immolation aura with 50 range.
 
You can't do the kill trigger without placing the unit.. spawning it doesnt work with that trigger

you can get "permanent immolation"

Change the

Stats - Area of effect to 50
Stats - Damage Per Interval to (whatever amount of dmg you want)

and remove the permanent immolation buff (I think) if it doesnt do dmg then put it back on lol =D
 
Level 12
Joined
Mar 10, 2008
Messages
869
there are many immolation here,
what i wan it to be is like... it doesnt show the normal immolation green thing and that its just perm, not needingto turn on/off
which 1 should i edit...

Abillities:
Immolation

Buffs/Effects
Immolation
Immolation (Caster)

I dont really get how the spells work, hardly any of the details of them (like damage n other stuff) are there...

EDIT: Uh i think i got the immolation on the skeleton but im still not sure how to edit the dmg of it
There isnt a "Stats - Dmg Per interval"


I decided to screw the skeletons... here is my map if u wanna c it http://www.epicwar.com/maps/82141/
 
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