This is what I'm doing: making a basic *humanoid* model for each class, with a complete set of animations (that includes "emotes"). Once I have the animations ready, I can change the skin, proportions, and make some adjustments to the animations (the orcs needs to be hunched, the taurens have an additional bone in the leg, etc).
I'm doing it that way because transfer the animations later takes more time, and do not always work.
I'm making this clear because I need to know what animations are needed BEFORE turning it into an elf, orc, tauren etc.
-I'm NOT going to manually add another animation to 30-40 models because someone "opz forgot 2 ask lol".