• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

{Models' portraits} Hey guys hlp me

Status
Not open for further replies.
Level 2
Joined
Jan 31, 2011
Messages
8
erm i mean the Art - Model File - Portrait i cant find in the Object Editor.Portrait means the small window there is a hero's face when u plying warcraft 3.i like to know whr find it
 
Level 2
Joined
Jan 31, 2011
Messages
8
one more questions.When i used an imported icon(what else)but when it dead the icon will show green 1.How to solve this problem help me please.
 
Level 8
Joined
Aug 23, 2007
Messages
491
one more questions.When i used an imported icon(what else)but when it dead the icon will show green 1.How to solve this problem help me please.

There are 2 main types of icons, BTN and DISBTN. The latter is the darkened version that is used when the unit dies or something. You need to import both to the correct path.
 
erm i mean the Art - Model File - Portrait i cant find in the Object Editor.Portrait means the small window there is a hero's face when u plying warcraft 3.i like to know whr find it
The Art - Model File - Portrait part is only applied for destructibles.
For units, if it includes an external portrait mdx file, just put it in the same path as the main model.
For instance, ManBearPig_Portrait.mdx must have the same path as ManBearPig.mdx

However, some models have built-in portrait for the sake of saving effort and filesize.
 
Level 9
Joined
Jul 30, 2011
Messages
296
This example!!

one more questions.When i used an imported icon(what else)but when it dead the icon will show green 1.How to solve this problem help me please.

Yes, sure, this example:
You just rename the icon name to this:
If you want click icon, i must named your icon to this:
BTN[your icon name]
And Disable button:
DISBTN[your icon name]
And Passive Icon:
PASBTN[Your icon name]
And Dis Passive icon:
DISPAS[Your icon name]

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=

Try that, okay :) :)
 
Level 4
Joined
Oct 20, 2011
Messages
129
Change the custom path of icon in the Import Manager into

ReplaceableTextures\CommandButtons\BTN[Icon Name].blp
ReplaceableTextures\CommandButtonsDisabled\DISBTN[Icon Name].blp
ReplaceableTextures\CommandButtons\PAS[Icon Name].blp (for Passive)
ReplaceableTextures\CommandButtonsDisabled\DISPAS[Icon Name].blp
 
Status
Not open for further replies.
Top