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I want to turn a model sideways, so ingame a shoulder will be paralell with the ground, but i need a bone that will allow me to rotate the entire model without model editing, which messes up animation. help?
in this cases, the best is to create a new helper and link, Bone_Root to it. Then make this helper has a rotation key of the side you want to rotate it and make it a globalsequence, so it remains that way.
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