• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model Wip junk or?

Status
Not open for further replies.

Em!

Em!

Model Reviewer
Level 31
Joined
Jan 9, 2004
Messages
895
My first try at *almost* modeling from scratch, i stole the torso from jaina as i couldn´t do the boobs properly.

It was originally suppose to be a tauren female but i don´t know i didn´t even read the oinkerwinkler´s tutorial properly i just rushed through it :eekani: .
if my eyes don´t decieve me i think its atleast something or a good first try.
Im really tired now i cant even see properly due to lack of sleep, i didn´t sleep last night gotta try and rest this night.

Edit: Hahahaha, well i´ll replace the head later, that sure is funny. Wasn´t serious with the skin just wanted to see the layouts, the head is extremly messed up.
uvmaptd2.jpg

Ms oinker pwns you!!
I can also see now that i need to move the left arm a little closer.


While im at it i don´t want to post too many threads, i don´t remember adding that emitter, how do i remove it?
wc3scrnshot022107043143fw1.jpg
 

Attachments

  • Front.JPG
    Front.JPG
    12.8 KB · Views: 118
  • Side.JPG
    Side.JPG
    10.8 KB · Views: 122
Last edited:
thats..REALLY freakin weird..
i ..suggest you dont use oinkers and wait for this new hot thing im drooling at:
Mmmmmmmm

and open the model when its in mdl and try to remove something at the bottom of the file that looks like this:
JASS:
ParticleEmitter2 "BlizParticle02" {
	ObjectId 108,
	static Speed 100,
	static Variation 0,
	static Latitude 29.5,
	static Gravity 0,
	Visibility 12 {
		DontInterp,
		33: 0,
		3100: 0,
		5467: 0,
		10633: 0,
		13533: 0,
		15033: 0,
		19067: 0,
		23767: 0,
		29033: 0,
		31233: 1,
		32400: 0,
		34000: 0,
	}
	LifeSpan 1,
	static EmissionRate 40,
	static Width 80,
	static Length 40,
	Additive,
	Rows 8,
	Columns 8,
	Head,
	TailLength 1,
	Time 0.5,
	SegmentColor {
		Color { 0.505882, 0.505882, 0.505882 },
		Color { 0.498039, 0.498039, 0.498039 },
		Color { 0.505882, 0.505882, 0.505882 },
	},
	Alpha { 255, 212, 0 },
	ParticleScaling { 29.8, 44.6, 63.7 },
	LifeSpanUVAnim { 0, 32, 1 },
	DecayUVAnim { 33, 63, 1 },
	TailUVAnim { 0, 0, 1 },
	TailDecayUVAnim { 0, 0, 1 },
	TextureID 4,
	Translation 1 {
		Bezier,
		26133: { 0, 0, -30.092 }, 
			InTan { 0, 0, -29.2072 }, 
			OutTan { 0, 0, -20.0614 }, 
	}
 
Can´t convert it back :/

1st one ParticleEmitter2 "BlizParticle01smoke" {
2 nd ParticleEmitter2 "BlizParticle01fireattack" {

I try deleting the seconds one first but i couldn´t convert it back then i tryed deleting the whole thing stil the same.
Always the same response unexpected gap.
 
Open the model in Magos, go to the Node Manager, and delete the particle emitters you see there.
 
Attach the file here. I'll take a look.
 
This is a conspiracy, i swear i saved aswell blah anyway thx i repped u.

*sight* im getting more errors, when the same unit walks the dissipate sound fx is heard i removed the animation but that didn´t help much.
 
Status
Not open for further replies.
Back
Top