this has to do with modeling, not spell creation...dont move this thread
but anyways, I am using the model of spirit of vengeance's missile in a spell (based on carrion swarm), but when i cast it it shoots out buried halfway in the ground.
so to fix this, I opened the model using war3modeleditor, saved it with a different file name, selected all the points of the model, and translated it on the z axis -75 units.
This gave me the desired effect for the model itself, but it DID NOT translate the blue glow effects (guess they are called textures?) the model uses. How do I translate these -75 units on the z axis as well? (im a noob as far as model editing goes, sry)
thanks
but anyways, I am using the model of spirit of vengeance's missile in a spell (based on carrion swarm), but when i cast it it shoots out buried halfway in the ground.
so to fix this, I opened the model using war3modeleditor, saved it with a different file name, selected all the points of the model, and translated it on the z axis -75 units.
This gave me the desired effect for the model itself, but it DID NOT translate the blue glow effects (guess they are called textures?) the model uses. How do I translate these -75 units on the z axis as well? (im a noob as far as model editing goes, sry)
thanks