- Joined
- Aug 25, 2007
- Messages
- 44
I want to make a base model that can switch out various weapon types. I'm sure it's been done many times before. I was wondering though, if I had various gun types, and each had a different look to the firing mechanism (shells and bullets, lasers, whatever) then could the gun attachment model have the attack animations in it and on attack a trigger would run the attached model's attack - 1 animation.
OR
would it be better to plan ahead and do all the different animation types to the model itself, and then trigger certain attack animations with a boolean comparing the currently attached gun to which animation is used?
What are your thoughts/tips/experiences?
OR
would it be better to plan ahead and do all the different animation types to the model itself, and then trigger certain attack animations with a boolean comparing the currently attached gun to which animation is used?
What are your thoughts/tips/experiences?