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Model Portrait

Discussion in 'Requests' started by Nudl9, Jul 22, 2019.

  1. Nudl9

    Nudl9

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    Can anyone include a camera so that this model has a portrait?
    Crypt Mother
    I've asked about it before, but nothing came of it.
    The model also has lighting problems, where enviromental lightning doesn't affect the model and it looks very bright.
     
  2. stein123

    stein123

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    About the lightning, that's because the materials are set as unshaded, i edited a copy to undo that, but the result is awful, so i use that model as it is :c

    I had the same problem with a few other models, and most of them are Grendel's models.
     
  3. Nudl9

    Nudl9

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    He makes great models, but they always have some fundamental problem :/
     
  4. Warseeker

    Warseeker

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    You can add a camera to a model with War3 Model Editor, here's how :
    • Open the model in War3 Model Editor.
    • Click on "Windows" tab
    • Click on "Camera Manager"
    • Right click anywhere and click "Create New From Current View"
    As for the lighting problem, that can be fixed but the editing the shading like @stein123 said.
     
  5. Mythic

    Mythic

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    It's the Normals. Material shading won't fix that, as stein tested.
    If I recall correctly, -Grendel uses mdlvis to make stuff from scratch, and that's not efficient at Normal consistency.
     
  6. SonsOfSami

    SonsOfSami

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    Holy hell, that model has a sh** ton of inversed polygons!
    That is what causes the problems with shading, as Mythic also said.

    I can try to fix it, but it is going to take some time, because the inversed polygons are so many.
     
  7. SonsOfSami

    SonsOfSami

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    Here you go.
    I could have missed some inversed polys, since they were way too many, but even if I did, they will affect the model in a very tiny way that would hardly be noticed.
    I also added a portrait camera.

    EDIT: Fixed some other inversed polys that I missed

    Sorry for the double post, I had to do it since an edit does not bring a notification
     

    Attached Files:

    Last edited: Jul 26, 2019
  8. Nudl9

    Nudl9

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    Thank you, thats a huge improvement.

    What are inverted polygons?
     

    Attached Files:

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  9. SonsOfSami

    SonsOfSami

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    You are welcome.

    To my knowledge, inverted polygons are, well let's say they are polygons that face the wrong way so lightning comes from the wrong direction
    A polygon can only face one way, and it should face the way you would always see it from, else it would have a terribly odd shading.
    More experienced modellers can say more on this than I could, I guess.

    Since this model had way too many inverted polygons, that problem was hidden by making all materials non-shaded, that however is still a problem, because that is why the model had no shading at all.

    What I did was, to make nearly all polygons face the right way (the way you would see them from) and uncheck the Non-shaded box on the materials.
     
    Last edited: Jul 26, 2019
  10. Nudl9

    Nudl9

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    I think i understand, that seems like a lot of labour.
     
  11. stein123

    stein123

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    I have to say thank you too! that's really useful, i myself wanted a fixed version of this model from a long time, i'll try this solution with other models to see how it works, one question, in wich program you fix the inverted polygons, on mdlvis?
     
  12. SonsOfSami

    SonsOfSami

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    Yep, I used mdlvis, but Magos is also a must since I use a trick with it to make finding inverted polygons much easier


    The trick is, to make a TC layer for a material If there isn't, and then open the main layer and uncheck the two sided box, and make the filter blend.

    This will make inverted polygons appear in a flat TC look, these are the inverted polygons, then open mdlvis, select each polygon with the flat TC, and click on Reverse normals.


    After that, I revert materials to how it was before, (e.g a material had a transparent filter and then I set it to blend, after fixing the normals, I revert the filter to transparent again)
     
  13. stein123

    stein123

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    Awesome, thanks a lot! i'll try that method!