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Model or Object Lighting/Blending Question

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Level 8
Joined
Sep 23, 2007
Messages
357
I have a few wall models and I am trying to put them next to and on top of eachother to form a wall, but it looks like each wall is its own square because the lighting hits each model individually from one side. Observe:

help1l.png


help2i.png


I want these to blend together so that they look like one solid wall, instead of looking like a bunch of individual doodads. I really need help on this one.

Thanks guys
 
Level 6
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Feb 7, 2009
Messages
162
Honestly, if that's what you have to work with and you don't care if the lines are vertical, I would flip them on their side, so the lines go horizontal and then use a column to hide the lines where the new doodad starts. Does that make sense?
 
Level 8
Joined
Sep 23, 2007
Messages
357
Honestly, if that's what you have to work with and you don't care if the lines are vertical, I would flip them on their side, so the lines go horizontal and then use a column to hide the lines where the new doodad starts. Does that make sense?

Its the warcraft 3 lighting system, the lines will always be vertical (and there are and will be horizontal lines too) because of how the system works, but I'm just trying to find a way to make it not work that way with these models.

Using another object to hide the lines is an amazing idea, not only would it allow everything to blend together but it would add amazing detail to the building structure.

Thanks, and +rep =)
 
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