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Model Help

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Level 4
Joined
Oct 2, 2011
Messages
89
So I tried to do some modelling, and started working on a scratch made argonian model. So I finished making it in Blender, but I'm not sure what to do from here. I looked for converters to mdx but after converting when I tried to open the model I got errors and the program closed. I then tried to do the UV map but for some reason after I did part of it, it went back to original.
Anyone know what I should do? Please and Thank You.

Here are two pictures of the model:

29aw2tw.png


tyzk6.png
 
Please try again in the paste bin. You have to zip the .gmax file first before uploading it there.
EDIT:
If you want to do it yourself try reading these tutotials:
1. http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/gmax-exporting-tutorial-95857/

2. http://world-editor-tutorials.thehelper.net/magos.php


Or you may want to do the following. NOTE: This will work in gmax. I guess you have it now.

1. After creating the model, Convert it to editable mesh (If it is yet an editable poly or whatever.)
2. Export it using dexporter or any other mdl exporters for gmax (Read the first tutorial I recommend above.).
3. Convert it to mdx using mdlx converter.
4. You're done.
 
Last edited:
Level 4
Joined
Oct 2, 2011
Messages
89
Please try again in the paste bin. You have to zip the .gmax file first before uploading it there.
EDIT:
If you want to do it yourself try reading these tutotials:
1. http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/gmax-exporting-tutorial-95857/

2. http://world-editor-tutorials.thehelper.net/magos.php


Or you may want to do the following. NOTE: This will work in gmax. I guess you have it now.

1. After creating the model, Convert it to editable mesh (If it is yet an editable poly or whatever.)
2. Export it using dexporter or any other mdl exporters for gmax (Read the first tutorial I recommend above.).
3. Convert it to mdx using mdlx converter.
4. You're done.

Well I converted it and it worked, so I have the mdx file :), but for some reason the bones and UV map I made did not transfer. Know any way to add bones to a model and create a UV map for a mdx file?
 
Level 5
Joined
May 14, 2007
Messages
188
This works better:
Get Utorrent
Get 3dsmax 5 torrent file
Download it
Install 3ds max 5
Install warcraft III art tools
Read the warcraft 3 art tools documentation

thats all u will need to model for wc3

Btw this wont work if you have windows 7, idk about vista. This works perfectly on XP
 
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