Dreadlords have wings, and in my map I am creating, I plan on having one fly around and throw fire balls at people. I am requesting that someone could create a dread lord with the animations:
Flight - "If I have wings, why cant I fly?" - Dreadlord. The Dreadlord should have flapping wings, and be bobbing up and down, (like the gargoyle's Flight)
Morph - The Dreadlord should have an animation that shows him jumping from the ground and entering flight, and also landing on the ground.
Attack - The flying Dreadlord should swing his arms the exact same way that the regular Dreadlord attacks.
Casting - When the Dreadlord is flying, He should have a casting animation that looks similar to Diablo from Diablo I. If not, the regular animation for the Dreadlord.
Death - When the Dreadlord dyes he should fall to the ground and have a corpse on the ground that decays, Do not make it explode and be done with when it dies. I need a corpse for my map.
I Will Give Lots of credit for this model if it is done correctly. If you need any more information, feel free to ask. Also I will give plenty of Rep to the creator of this model. The model will be in good hands, here is a bit of proof.
Okay, If you have ever played WhiteSun Ascension: War for Aldoryul, (RPG) then you will understand my map, in mine, The Kingdom of Aldoryul defends off the Wretched Demons of Gomorrhus, And They follow the Demons Through the Demon Gate to finish them once and for all. That is were my map takes place. Yes, he gave me permission to make map based off his.
Please note that the terrain is still in construction. I want to give as little screenshots as possible, my pc is slow and takes for ever to load stuff. tell me if you need any more screenshots.
here is the camp of which belongs to the Kingdom of Aldoryul
Here is the hero selection area.
The screenshot was taking in world editor (notice how some units are blue)
Flight - "If I have wings, why cant I fly?" - Dreadlord. The Dreadlord should have flapping wings, and be bobbing up and down, (like the gargoyle's Flight)
Morph - The Dreadlord should have an animation that shows him jumping from the ground and entering flight, and also landing on the ground.
Attack - The flying Dreadlord should swing his arms the exact same way that the regular Dreadlord attacks.
Casting - When the Dreadlord is flying, He should have a casting animation that looks similar to Diablo from Diablo I. If not, the regular animation for the Dreadlord.
Death - When the Dreadlord dyes he should fall to the ground and have a corpse on the ground that decays, Do not make it explode and be done with when it dies. I need a corpse for my map.
I Will Give Lots of credit for this model if it is done correctly. If you need any more information, feel free to ask. Also I will give plenty of Rep to the creator of this model. The model will be in good hands, here is a bit of proof.
Okay, If you have ever played WhiteSun Ascension: War for Aldoryul, (RPG) then you will understand my map, in mine, The Kingdom of Aldoryul defends off the Wretched Demons of Gomorrhus, And They follow the Demons Through the Demon Gate to finish them once and for all. That is were my map takes place. Yes, he gave me permission to make map based off his.
Please note that the terrain is still in construction. I want to give as little screenshots as possible, my pc is slow and takes for ever to load stuff. tell me if you need any more screenshots.
here is the camp of which belongs to the Kingdom of Aldoryul
Here is the hero selection area.
The screenshot was taking in world editor (notice how some units are blue)
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