- Joined
- Feb 23, 2015
- Messages
- 243
Hello
I'm not sure if this thread fits modelling section, but I have little problem with my model. It's new death effect for my nerubian buildings - building explodes, tentacles appear and then hide in the ground. Everything works correctly in magos and in world editor preview, but when I add it to building instead undead death effect, the model doesn't display in-game - undead based models still have undead death effect, and doodad based models just dissappear.
It uses in-game textures only, I think that this is problem with 'spawn' nodes, but I don't know how to fix it.
Everything is correct in magos, and I can see model in WE. It can be even problem in WE, not in model. I added it as special effect for the building (I wanted to replace death effect). Still, my models can be not compatibile (I'm not sure if it's possible).
I'm not sure if this thread fits modelling section, but I have little problem with my model. It's new death effect for my nerubian buildings - building explodes, tentacles appear and then hide in the ground. Everything works correctly in magos and in world editor preview, but when I add it to building instead undead death effect, the model doesn't display in-game - undead based models still have undead death effect, and doodad based models just dissappear.
Maybe your model needs some texture to be imported as well. Use Magos and check the Texture Path.
It uses in-game textures only, I think that this is problem with 'spawn' nodes, but I don't know how to fix it.
the visibility values change to -1 making them invisible.
Everything is correct in magos, and I can see model in WE. It can be even problem in WE, not in model. I added it as special effect for the building (I wanted to replace death effect). Still, my models can be not compatibile (I'm not sure if it's possible).
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