- Joined
- Aug 27, 2008
- Messages
- 127
Hello im working atm with some guys on a new orpg, there for i wanted to use a high res doodad because i never saw somewhere a model like this.
Its a birch tree (high res doodad) from :
High-Res Doodad Pack & Expansion - Wc3campaigns
The Model of the birch has the mdx data ... 69 kb np
and 2 blp datas 1 for the leaves thats 475 kb
and 1 for the tree trunk 1057 kb
now i used to make the tree trunk blp data smaller with war3viewer.. saving it in jpg... and scaling down the quality np so i had a 130 kb tree trunk blp data, that was fine.
but if i convert the leaves blp i see the green leaves and in background black, and if i try now to reduce the quality i always have the black in background which looks terribel .. normal is the black area in the later model transparent.
some one know how to get the data smaller with a transparent background?
or maybe a better way to reduce the great data volume?
thx for read and maybe some one know how, would be nice
Its a birch tree (high res doodad) from :
High-Res Doodad Pack & Expansion - Wc3campaigns
The Model of the birch has the mdx data ... 69 kb np
and 2 blp datas 1 for the leaves thats 475 kb
and 1 for the tree trunk 1057 kb
now i used to make the tree trunk blp data smaller with war3viewer.. saving it in jpg... and scaling down the quality np so i had a 130 kb tree trunk blp data, that was fine.
but if i convert the leaves blp i see the green leaves and in background black, and if i try now to reduce the quality i always have the black in background which looks terribel .. normal is the black area in the later model transparent.
some one know how to get the data smaller with a transparent background?
or maybe a better way to reduce the great data volume?
thx for read and maybe some one know how, would be nice