Model crashing for unknown reason

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Trying to figure out how to use global animations to place or rotate models at specific coordinates however either it crashes or fails to work...

For some reason the armor is crashing, about the miniguns... I want to get the one without the @'s in its name to the same rotation as the one with the @'s.
 

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The model actually shows up in real-time, but it blinks so fast, I guess the screenshot was exactly when it was invisible :p
Is that what's supposed to happen, or a bug in my code?
 

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