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Show the script...
Like really, are we supposed to guess your arrowkey system or any triggers at all?
There will probably be some line that plays the animation. (Hint: Something with animation in it)
Show the script...
Like really, are we supposed to guess your arrowkey system or any triggers at all?
There will probably be some line that plays the animation. (Hint: Something with animation in it)
So?
It's not that long, if you can distinguish where the arrowkeymovement-handling happens.
Why don't you tell us that in the first post?
So in the trigger DrivingFunctions you find this function:
JASS:
function RefreshCartAnim takes integer nPlayerIndex returns nothing
It updates the aimations for whatever reason. Your model doesn't have the correct animations at the correspondent indices, so it plays its death animation.
So?
It's not that long, if you can distinguish where the arrowkeymovement-handling happens.
Why don't you tell us that in the first post?
So in the trigger DrivingFunctions you find this function:
JASS:
function RefreshCartAnim takes integer nPlayerIndex returns nothing
It updates the aimations for whatever reason. Your model doesn't have the correct animations at the correspondent indices, so it plays its death animation.
Id prefere to fix the script but Idk how since I didnt learned jazz, yet.
I can read and understand it but when I edit something on my own in the jazz code I get complile errors 90% of the cases.
and the blizzard thingy is true. I spend hours on bug fixing sometimes...
lol why are you editing this map, anyway it will look like
JASS:
PlayAnimationByIndex(some integer here)
go to the triggers that contain movement in their names, press ctrl+shift+f and write playanimation or something it should be there, your other problem will be finding the movement animation which will require guessing it several times just replace this integer with some other integer and keep testing until u get it right
lol why are you editing this map, anyway it will look like
JASS:
PlayAnimationByIndex(some integer here)
go to the triggers that contain movement in their names, press ctrl+shift+f and write playanimation or something it should be there, your other problem will be finding the movement animation which will require guessing it several times just replace this integer with some other integer and keep testing until u get it right
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