- Joined
- Jul 3, 2004
- Messages
- 334
I am making a spell that when cast, there is a trigger that takes the items in the unit's inventory and based on what items it has, it makes different items. I.E. Steel + Steel = Steel Sword. It's almost like a weaponsmith. I can't figure out how do detect the correct items though. I have the event and conditions. In the actions, I am planning to use if then else code. The if will see if the hero has the items or not. After that, I can do the rest. A little help here? :roll:
EDIT: I don't want the items to have to be in specific slots of the hero!!
EDIT: I don't want the items to have to be in specific slots of the hero!!