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Missile sound doesn't play at close range

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Aug 30, 2004
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I have a laser for my star wars game. I edited the model to include the sound for both the birth and stand animations. I.E. I looked at the sequence editor, found out when the birth and stand animations took place, and put the sound to play then.

Everything works fine usually, except if the unit is being attacked by melee. Then the unit will attack as normal, and do damage, but the sound effect never plays.

Is there a way to make sure the sound plays even if the unit is right next to its target? I considered putting the sound to play with the death animation as well, but I don't want the laser sound to play twice when fired at long range (once at birth, then again at death).

I'm very new to modelling and only know how to follow the tutorials here and add sounds or attachments. So please be specific if you're recommending something other than that.

Thanks.
 
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