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[Misc] Having the same map for all locales

This is quite simple actually.

You need 2 tools.

1. Starcraft II Editor (duh)
2. Ladik's MPQ Editor
First of all, your map from... Let's say, The Starcraft II Editor (EU).

EU means it has it's own locale. Thus, it has different localization files than the US version.

Now, let's open our map with the MPQ Editor.

You will notice a folder called "enGB.SC2Data"

(Guess what!)

That's it. Extract the folder to your desktop, and rename it to "enUS.SC2Data", and import it.

So now, you should have both of those folders in your map. Now, each time Starcraft decides to check for its localization files, they will be there, no matter the localization of the client.
 
Last edited:
Level 13
Joined
Apr 15, 2008
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1,063
And what about russian, german, polish and other locatiozations? There are about 6 other I think...

2) You don't need MPQ editor, you can both export and import these files through import manager

3) You propably don't need to copy ObjectStrings.txt and TriggerStrings.txt, those are only for editor

4) Don't you need to put the extra locatizations in the ComponentList file? The "original" one is there:
Code:
<component type="text" locale="enGB">GameText</component>

5) You actually have enEU locatization? I thought it was called enGB...
 
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