- Joined
- Jul 9, 2008
- Messages
- 2,555
This is quite simple actually.
You need 2 tools.
EU means it has it's own locale. Thus, it has different localization files than the US version.
Now, let's open our map with the MPQ Editor.
You will notice a folder called "enGB.SC2Data"
(Guess what!)
That's it. Extract the folder to your desktop, and rename it to "enUS.SC2Data", and import it.
So now, you should have both of those folders in your map. Now, each time Starcraft decides to check for its localization files, they will be there, no matter the localization of the client.
You need 2 tools.
First of all, your map from... Let's say, The Starcraft II Editor (EU).1. Starcraft II Editor (duh)
2. Ladik's MPQ Editor
EU means it has it's own locale. Thus, it has different localization files than the US version.
Now, let's open our map with the MPQ Editor.
You will notice a folder called "enGB.SC2Data"
(Guess what!)
That's it. Extract the folder to your desktop, and rename it to "enUS.SC2Data", and import it.
So now, you should have both of those folders in your map. Now, each time Starcraft decides to check for its localization files, they will be there, no matter the localization of the client.
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