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[Solved] Mirror Image Help

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Level 2
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Hello guys I'm new to the world editor, and I've been trying to make a basic ability w/o triggers, but when I try to make a Mirror Image-based ability, I can only set the ability up to 1, how can I increase that or do something that will make the ability somehow deal damage and crap. Do I need to use triggers or other stuff? If so then can someone teach me how?





Also, how can I make an ability, for example, Slow poison, use many kinds of buffs like Disease/Slow Poison Combo in one ability? Please help I got bored this summer and there's nothing to do here at home........... :goblin_cry:


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Level 30
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Hello guys I'm new to the world editor, and I've been trying to make a basic ability w/o triggers, but when I try to make a Mirror Image-based ability, I can only set the ability up to 1, how can I increase that or do something that will make the ability somehow deal damage and crap. Do I need to use triggers or other stuff? If so then can someone teach me how?





Also, how can I make an ability, for example, Slow poison, use many kinds of buffs like Disease/Slow Poison Combo in one ability? Please help I got bored this summer and there's nothing to do here at home........... :goblin_cry:


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Hmm, you will definetly need to trigger it. Because a Mirror Image ability itself cant do damage but if you are asking on how to make clone deal damage, you can find it in the Damage Dealth, just go change it to what you prefer.

For the buff, you can make a buff and add those buffs you make to the Slow Poison.
 
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So....... can you give me instructions on how to make the trigger, cuz i is a newb....at triggers....
 
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Tried that before, Hell Master, and it only deals 1 AS max damage. WHY WORLD EDITOR, WHY?!?!?!?!?
 
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Well, I am trying to make the ultimate for my Assassin unit, which the base ability is Mirror Image, and when I tried to make the damage that it dealt into 45, it turned into 1, what should I do, edit gameplay constants or make a trigger. If I should modify gameplay constants, then give me the info how, and if i should make a trigger, then teach me cuz im bad at it, I hate making triggers.
 
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Well, I am trying to make the ultimate for my Assassin unit, which the base ability is Mirror Image, and when I tried to make the damage that it dealt into 45, it turned into 1, what should I do, edit gameplay constants or make a trigger. If I should modify gameplay constants, then give me the info how, and if i should make a trigger, then teach me cuz im bad at it, I hate making triggers.

Damage dealt by clones? If yes, Set them to 0.45. But if not who is dealing the damage?
 
Level 20
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Also, how can I make an ability, for example, Slow poison, use many kinds of buffs like Disease/Slow Poison Combo in one ability? Please help I got bored this summer and there's nothing to do here at home........... :goblin_cry:


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This is fairly easy to do; just edit the field in the Object Editor that has the 'Buffs' word on it. There you could add multiple buffs to the Slow Poison Spell.

Since you provided me with such a vague request I can only answer your first question this way:

If you want it to deal damage when mirror image is cast (damage is assumed as AoE damage) then do this:

  • Mirror Image
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Mirror Image
    • Actions
      • Set Caster = (Triggering unit)
      • Set TempPoint = (Position of Caster)
      • Set UnitGroup = (Units within 600.00 of TempPoint matching (((Matching unit) belongs to an enemy of (Owner of Caster)) Equal to True))
      • Unit Group - Pick every unit in UnitGroup and do (Actions)
        • Loop - Actions
          • Unit - Cause Caster to damage (Picked unit), dealing 99999.00 damage of attack type Spells and damage type Normal
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Custom script: call DestroyGroup(udg_UnitGroup)
 
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Or you could also use a Damage Engine to make the cloned units deal damage easier

You could also make the ability a dummy ability (ability that does nothing. Nothing at all) then trigger it:

  • Mirror Image Clones
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Mirror Image
    • Actions
      • Set Caster = (Triggering unit)
      • Set Point[1] = (Position of Caster)
      • For each (Integer A) from 1 to 4, do (Actions)
        • Loop - Actions
          • Set Point[2] = (Point[1] offset by 300.00 towards ((Real((Integer A))) x (360.00 / 4.00)) degrees)
          • Unit - Create 1 Dummy Unit for (Owner of Caster) at Point[2] facing Default building facing degrees
Like so, so when the caster casts the spell, the dummy units (clone units in this case) are created the same way as they are in object editor. The 4 and 4.00 you see here in the trigger determine the number of units that are created.

See what makes this easy is:
1.) the dummy units' damage can be manipulated via object editor
2) the dummy units' damage can be manipulated via Damage Engines
 
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I don't understand why you can't make such simple triggers. Some abilities this simple can't be downloaded most of the time though.

Good luck on finding one downloadable =D

I don't understand why you can't make such simple triggers. Some abilities this simple can't be downloaded most of the time though.

Good luck on finding one downloadable :)
 
Level 28
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If you want your mirror images to deal damage, then find that ability in Object Editor and change value in "Data - Damage Dealt (%)"
The amount specified there is % of the caster's basic damage converted into real number, meaning that 1 = 100% of caster's damage; 0.45 = 45% of caster's damage.
If you want to add number higher than 1, then hold down [Shift] button and click [enter] or double click that field. Then you will be able to put there higher number than 1.

Ex. if the number in Data - Damage Dealt is 0.5 and the caster of this ability deals 20-50 basic damage, then mirror images summoned by this unit will deal 10-25 damage. (0.5 * [20-50])

If you put number 45 there, mirror images will deal 45*[20-50] damage.
 
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If you want your mirror images to deal damage, then find that ability in Object Editor and change value in "Data - Damage Dealt (%)"
The amount specified there is % of the caster's basic damage converted into real number, meaning that 1 = 100% of caster's damage; 0.45 = 45% of caster's damage.
If you want to add number higher than 1, then hold down [Shift] button and click [enter] or double click that field. Then you will be able to put there higher number than 1.

Ex. if the number in Data - Damage Dealt is 0.5 and the caster of this ability deals 20-50 basic damage, then mirror images summoned by this unit will deal 10-25 damage. (0.5 * [20-50])

If you put number 45 there, mirror images will deal 45*[20-50] damage.

Do this.

Also, how can I make an ability, for example, Slow poison, use many kinds of buffs like Disease/Slow Poison Combo in one ability? Please help I got bored this summer and there's nothing to do here at home

That would likely be triggered. The only difference between these abilities is that Disease is aura-like (ward) while slow poison isn't but slows movement/attack speed instead.

//\\oo//\\
 
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