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i think there's nothing we could do about it except this two options :
1. Create your own Mirror Image (Model) animation for the mirror image (which i don't know how to)
2. Delete the model from the abilities by doing this :
- go to abilities tab
- search for your mirror image
- double click Art - Special
- delete the current model.
but this way, there will be no animation when you cast mirror image.
P.S Please wrap your LARGE IMAGES with Hidden tags,
Its because of the animation model which is only a blademaster style animation... so as TwoVenomous said, you need to create a new animation model if you want to change it... once you have the new model, add it to the Art - Special after deleting the original MI model from the list...
oh don't put "" for the title of the hidden tag because that messes up the tags sometimes if you hit the edit button...
so basically, you create a dummy unit which uses the unit model that you want... then when you cast MI, you create an instance of that dummy unit and play with it using triggers to achieve a MI-like effect...
no it makes you ethereal which means you cannot be attacked and cannot attack and spells do more damage to you... it's not a good idea I guess... IDK but using alpha modification thru triggers seem to be better as you won't need to create/use spells...
but if you really want, just give the banish to the dummy unit [the mirror image effect] then make the dummy cast it... though if ur gonna put locust on the dummy, I'm not sure if you'd be able to order it to cast banish on itself...
The locust ability makes a unit invunerable and unselectable. (think the Crypt Lords Level 6 locust ability. You cannot select those little loucst flies. They are actually units.)
This ability is good for dummies, so they arn't killed, or arn't accidently selected by players.
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