Rui's review for "Minion Masters" by -ICEMAN- (v0.16)
"Minion Masters" is a map where you fight with six different elements: Light, Darkness, Water, Fire, Nature, and Earth. Each of these elements are affective against the one to their right and weak against the previous. It reminds of "Spellcraft" in a way, but in "Minion Masters" you actually use these elements to damage your enemies instead of mixing ingredients to acquire spells.You begin by choosing a hero from three neutral buildings (ships). The first thing I came across, and found unnecessary and harsh, was that you have only a minute to choose a hero. If you don't do this within the time, you get KICKED. A nice way of ruining a game; I myself had to remake the game three times.Moving on. After you choose the hero, you pick one of the six elements. Each hero has this ability to capture a creep. Once you have cast the spell, the buff is applied and the creep needs to be killed. You can then train the creep at the Mercenary Camp located in your base.The game centers around this. Creep camps begin getting stronger after a while.
Commenting the actual gameplay, I can only say it is boring and overpowered. Gold isn't hard to get. You can pile up thousands in no time, while the strongest of the creeps costs little more than 100 gold.Because of this, researching upgrades is equally easy. I tech'ed my units up to 6/6, researched a few other upgrades, and still had over 6 gold when I finished my game. Needless is to say I could have wiped out anything I came across, but I didn't need to. The game had been equally easy for my ally. He had purchased all the ultimate recipes.
The idea is original, but I don't like to see it applied this way.My rating is 2/5 (Lacking). I vote for the map's [highlight]Rejection[/code]. The author is not even going to upload the most recent version here.I played this map with mare, Riptokus, and JackyBlacky.