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Minimap Icon How To Change

Level 13
Joined
Jul 21, 2015
Messages
292
Hi all,

So I have been trying to change the Neutral Building Icon on the Minimap to the Druid one of Talon (night elf).

I've been following this thread:

Link

where it says to do the following actions:

  • neu.gif
    Neutral Building - Change the special mini-map icon to <<Your image>>
  • neu.gif
    Neutral Building - Turn the special mini-map icon to (Your unit)
But my image looks like this:

1782687053550.webp


Is there a way to make it bigger, or more circular? Is the best way for me to just do it in paint and make it prettier that way? If so could someone guide me on how to do that?

Thank you!
 

Attachments

  • 1782687030297.webp
    1782687030297.webp
    373.5 KB · Views: 10
Last edited:
Try with this one, minimap icons are 16x16 format so I suspect we need to use the same size
Hi Chaosium, thank you for responding. The one I used was 16x16 but I used blp. Yours works as well as mine but it does not look bigger. Maybe I should just settle as it may not be possible to make them bigger/smaller on the minimap. Here is the map where I tried yours vs mine.

If it helps its an issue similar to what this user faced : similar issue

This is my attempt to make it bigger:
1782688798797.webp

but it still looks tiny in the minimap display and the art edit i did is trash :(
 

Attachments

Last edited:
I've never really used this action so there must be some weird quirks/limitations to it, but have you tried with this one?

1782739849756.webp


It does require a .mdx model but you can use the gold mine minimap model as a base and replace the texture, as far as I remember the icons creates with this functions are bigger than that
 
I've never really used this action so there must be some weird quirks/limitations to it, but have you tried with this one?

View attachment 597148

It does require a .mdx model but you can use the gold mine minimap model as a base and replace the texture, as far as I remember the icons creates with this functions are bigger than that
Hi yes I did but I could never succeed with it. I will try it and use the minimap gold mine as the base and replace the texture! Before when i tried it, it made my whole actual map messed up (like i assume it displayed the model super zoomed in and it was WAY too big and i couldn’t see anything), so i gave up on that method but i will try again.
 
I've never really used this action so there must be some weird quirks/limitations to it, but have you tried with this one?

View attachment 597148

It does require a .mdx model but you can use the gold mine minimap model as a base and replace the texture, as far as I remember the icons creates with this functions are bigger than that
@Chaosium

What do you think that the path is for the asset manager to replace the goldmine minimap icon? I have no idea what the texture path would be:

1782848223772.webp

This is my trigger so far without the path...


  • Untitled Trigger 001
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Cinematic - Create Minimap Icon on Paladin 0000 <gen> of color (255, 255, 255) using UI\Minimap\MiniMap-Goldmine.mdl and fog visibility Black mask
 
I think the original was the fountain of life map icon (the little house thing), you just put a regular icon instead of the one is uses and gg ez
Mission accomplished bro. Thank you so much!

Could you tell me how you put the druid of the talon onto the fountain of life map icon, so easily :grin::grin::grin::grin:.

Like for example if I needed the Paladin Icon put onto the fountain of life Icon, how do I do this bro <3
 
I use War3 Model Editor, find the model, find a texture to use in the MPQ browser, open the Material Manager and replace the texture inside, voilà
Okay man thank you!

Do you think you could look at this thread bro and help me understand how to use War3 Model Editor if I am unable to access it?

Here is a new thread I made...

Magos War3 Model Editor Issues

Otherwise I may be forced to rely on others services...


Alternatively I am able to access Retera's Model Studio pretty easily and got to this point but I am stuck here and don't know what to do:

1782858302563.webp


I have been working on a simple project that involves changing a minimap icon from the Neutral Building into a unit icon! I have troubles accessing Magos Studio and was wondering if you could maybe guide me how to accomplish this goal. My progress:
Me figuring out how to do it with someones help,


This is my progress using Retera's studio.

https://imgur.com/a/ac3sfSs

First I open an internal model under Game Interface, then I choose Minimap Icon Neutral Building, and then I go to Edit Textures and delete the original texture and add the Paladin blp image but then when I upload to my map and use the triggers:
  • Untitled Trigger 001 Copy 2
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Cinematic - Create Minimap Icon on Paladin 0000 <gen> of color (255, 255, 255) using war3mapImported\PALADINTESTER.mdx and fog visibility Black mask
But when I play it is just a white square with no texture. I fear I am missing a step.
Thanks!
 
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