- Joined
- May 7, 2008
- Messages
- 346

Map Name: Mini Wars (Latest Version v0.9)
Map Type: AoS
Max. Players: 4x4
Additional link: Click!
Map Description (Historical)
Darkness and Light have been battling for many years, finally heroes come to this land to reveal the real truth of survival. Who will prevail, who will be the last man standing? Find out on this epic battle ground.
Map Description (General)
You choose a hero on the beginning, then you need to kill creeps and heroes to gain additional gold. Alternative killing bosses is advantage, and you will have more powerful items and gold. Later you will gain heroic points by killing your very enemies (heroes). Heroic Points can be used to purchase unique weapons, which you can see at your main castle, which is the most important building in the game. Teamwork is required, as long you don't want to get own'd.
[Overall Progress]
Heroes ||||||||||
Items ||||||||||
Units/Bosses ||||||||||
Terrain ||||||||||
Story ||||||||||
User Friendly ||||||||||
Gameplay ||||||||||
[Controls]

Q - 1'st Skill
W > 2'nd Skill
E > 3'rd Skill
R > 4'th Skill
[Characters]
Holy Warrior
Holy warrior, once in the lands of Lordaeron, now left for his own good with some knowledge learned in Warriors Terrace. Holy Warrior searches pure lighting upon his soul and justice upon his enemies.
Main Attribute: Strength
Role in Game: Support & Damage Dealer
Can Learn: Holy Light, Hammer Wrath, Justice Aura, Holy Charge.
Wizard
Manath, Wizard of Arizdoh, keeper of the justice, has a lot potential using his great stuff to condimitate his enemies into the air, swashing them around like he used before, Manath seeks victims to feed them with its magic, and to improve this world from evil.
Main Attribute: Intelligence
Role in Game: Support
Can Learn: Mind Throw, Pulse Magic, Brilliance Aura, Telekinesis.
Mountain King:
Mountain King, living in cold Thundra far away on north, used to move here to get some materials for it's sick father. But before he returned, Munin received letter that his father was killed by undead monsters. The only reason he stays here is to revenge it's father death and to cleanse these lands from ancient evil.
Main Attribute:|r Strength
Role in Game:|r Tanker
Can Learn: Chain Storm Bolt, Thunder Clap, Bash, Storm Bolt Barrage.
Blood Magician
Once used to travel with great master Illidan, now left on its own in these poor lands, searching the victims to satisfy his hunger for magic.
Main Attribute: Intelligence
Role in Game: Nuker & Spell Dps
Can Learn: Flame Strike, Banish, Brain Soak, Flame Collapse.
Night Elf Blademaster
Trained in order of Black Wings, this young Elf Blademaster has a lot of potencial. He can swiftly move or cut any enemy in anger, spinning and drilling around, creating Illusions of himself like a worst nightmare.
Main Attribute: Agility
Role in Game: Damage Dealer
Can Learn: Night Elf Power, Blink, Elf Helix, Shadow in the Dark.
Corher the Dark Titan
Corher, once lived with Mon'Khal in his lands, but then invasion of Centaurs came. Corher goes enrarged with every single step, crushing its enemies to the bone of ther feets, creating massive pulses from the earth.
Main Attribute: Strength
Role in Game: Spell Damage Dealer
Can Learn: Fist Crusher, Raging Throw, Swift Slam, Rock Spinner.
Note: There are more heroes, but you need to test the map to see them.
Modes:
-SM (Short mode) - All units except heroes have 75% handicap.
-WM ( Warrior Mode) - Every 105 seconds of game time, giant warriors spawn on centre of the map.
-Furion Mode - Enter a secret region to reveal Furion's might!
-TM (Tower Mode) - When 200 seconds passes, it gives +25 bonus damage to all towers on map.
-CK (Creep Show) - ck (creep kill) is a command that allows you view killed creeps score. It is much better if you don't have time to open multiboard and then to view your kills. To turn on this command, type: -ck, and to turn it off, type -ckoff.
-DM - shows any damage dealt on overhead's victim.
Additional Commands:
-roll - rolls a random number from 0 to 100. It is used to split up items when bosses drop fairly.
-unstuck - when you are stucked, use this command to unstuck yourself.
-random - creates a random hero for triggering player.
-repick - repicks your hero and allows you to pick a new one.
Boss Abilities
Sea Elemental:
Water Clap - Deals damage in area, slowing movement and attack speed factor for 3 seconds.
Dark Elemental:
Dark Trap- Traps the hero for 4 seconds.
Shaman:
Heal- Heals for 700 Hitpoints over 15 seconds.
Hunter:
Hunter Power- 120% Increased Attack Speed for 3 seconds.
Dark Troll Berserker:
Frenzy- 50% movement, attack and collision increase.
Champion Mark:
Champion Mark is a special reward gained only at level 21.
How can I know when I get Champion Mark?
You will be announced by automatic message, and you will also receive a new table of passive spells at your right side.
All abilities are the same?
Abilities split up into three different groups. We have Strength, Agility and Intelligence group. Every group has a special table of new spells which are binded to the hero it'self.
Chat System:
Chat System is a different option of writing text. It allows you to communicate with your allies/enemies with another method of writing.
How can I use additional Chat options?
Quite simple. In this map you can choose 3 types of Chat options. First one is the Normal Chat System integrated in warcraft product. Second one is the Dot Chat System, which you can use by typing the Dot ''.'' before typing a message. The message will appear over triggering player's hero head. Third one is called a Global Chat System, which displays a message globaly. To use this type of system, type ''-'' before typing a message.
Rules for the Tournament:
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Backdoor is only allowed on first towers, all others are strongly adviced to attack with creeps.
Unstuck abuse is not allowed.
It is allowed to use Ventrilo, TeamSpeak and other voice programs.
You are not allowed to change the rules yourself.
If player plays for two different teams, it can lead both teams to disqualification.
Only judge can change the rules.
Trailer:
This is my old (v0.7.2) Trailer of Mini Wars. Hope you will enjoy watching it. (Click Here)
Screenshots:

IMG]http://img18.imageshack.us/img18/906/screenshot005fw2.jpg[/IMG]







IMG]http://img187.imageshack.us/img187/4650/screenshot003mk4.jpg[/IMG]


Join the Group of Mini Wars for more Screenshots.
[Changelog]
Added a new Icons for Holy Knight abilities
Added a special effect to Holy Charge spell
Fixed Claws of Attack tooltip
Nerfed Blood Magician (Mana gain, regeneration, Strength gain)
Reduced cooldown on Holy Charge spell from 90/75 to 75/50
Fixed Ancient Treads tooltip
Powered Pulse Magic damage
Fixed a tooltip with Mask of the Betrayal
Reduced cooldown on Death Shield spell from 60/40 to 50/35
Updated Tier Shops
Updated Items
Removed Custom Model from Bone Staff Minion. It is now presented as Skeleton Warrior
Added Catapults every 3 wayes
When Main Citadel get's on 50% Hit Points, it spawns Catapults every 30 seconds
Elite Champions spawned when Main Citadel is almost destroyed are now powered
Changed Helm of Forsaken
Changed Bow of Madness. Insane Shot no longer works on Allies. Instead, it works on enemies, slowing their attack speed
Boss names changed
Terrain changed
Fixed Tooltip at Dark Orb item
Changed Trueshot Aura Icon (buff's)
Changed Model of first Towers
Changed Model of Fountain Tower
Changed Base look
Changed Model for Night Elf Power ability
Few Systems optimized to pair with 1.24 patch, thanks to: cleeezzz and Rainther
Added Shrubs near base
Added a Floating Text at Potion Shop
Nerfed Graverobber Cooldown from 2 to 3 seconds
Changed Icon for Invisible Potion
Changed Icon for Healing Potion
Changed Icon for Magical Scroll
Replaced Bone Staff custom icon with Wand of Mana Stealing icon
Added a new item: Pain Medallion
Changed Model of Axe of Rexxar missile
Fixed Bone Stuff Minions
Changed attack Model for Bone Stuff Item
Added +100 range to Hero Backpack
Added +1 Player to each Team. There is now an option to play 4v4
Fixed a tooltip bug with Helm of Forsaken
Fixed Global Chat System
Reduced Gold Cost for Speed Potion by 20
Added slow effect to Cold Atmosfere
Changed Cursed Knight Death Coil into Underbayed Hand
Reduced Cooldown on Cursed Ritual from 120/90 to 90/65
Renamed and changed Holy Light into Holy Blessing
Increased AoE on Flame Collapse
Improved Eldar Circlet All Stats from 6 to 7
Changed Attack Model for Bone Stuff
Added a new Icon for Bone Stuff
Changed Icon for Axe of Rexxar
Increased River Gnaller Attack Speed from 1.00 to 0.90 and Damage from 20 to 25
Added two Portals in each forest. Their primary course is to transport units/heroes from different sides
Implented a new Revive System and removed the old one
Increased Revive time for a bit
Thunder Call Mana Cost increased from 200/300 to 300/600
Fixed a tooltip in Lightning Rush
Game Interface updated
Remaked Axe of Rexxar
Optimized Cold Atmosfere [v0.9]
Changed Holy Light into modified Healing Way
Nerfed Flame Breath
Nerfed Moon Walk Cooldown from 10 to 15/13/11 seconds
When player leaves game, it gains +500 instead of 300 Gold
Fixed Victory trigger
Repaired Holy Knight Tooltip
Repaired Corher the Dark Titan Tooltip
Repaired Alaros Stuff Tooltip
Increased Fountain Attack Speed from 0.50 to 0.30
Fixed Button hotkey for Mana Potion
Reduced Tremble Lord Damage from 45 to 38
Fixed Underbayed Hand and Holy Blessing Skip Level Requirement
Repaired Death Protection, improved duration from 15/20 to 20/30 and Cooldown from 40/30 to 60/50
Reduced Hero Bounty gain from 20 to 16 per level
Improved description of Graverobber ability
Improved Helm of Ravager armor bonus from 5 to 7
Fixed tooltip for Invisibility Potion
Reduced Cooldown on Nether Pulse from 25/22/17 to 22/17/14
Increased the prizes of all Tomb cost from 100 to 115
Repaired Trigger for Additional Catapults
Added -unbug command. It allows you to force your hero to shown on ground if any bug occurs
Added a new regeneration system: Tombs/Farms and Towers are connected. When Tomb from the Tower's line is dead, the Tower no longer has regeneration.
Increased Potion of Healing effect from 75 to 100
Decreased Potion of Mana Gold cost from 100 to 90
Increased Magic Potion effect from 120 to 160
Added new ability for Agony ring: Embrace Aura
Changed Requirement for Helm of Forsaken
Ancient Treads now cost 300 Gold when selling
Changed Active Icon with Passive one (Helm of Ravager Aura Buff)
Reduced Item sell ratio from 0.75 to 0.65
Added a new Loading Screen
Until now, every 100 seconds all Bosses gain 80 hit points and 4 damage
Added a new sound: Mega Kill
Fixed Killing Streak System
-=Important Updates=-
Optimized Shadow Images. They don't bug anymore
Optimized String Usage
Guerilla Method is now official sponsor of Mini Wars
Game Interface updated
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[B]Special Thanks:[/B]
My map could not get so far without help of some people:
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[B]Co - operaters:[/B]
Oninuva (Triggering, helping with balances), Furby (Triggering), Bboy-Tiger (Ideas).
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Beta Testers and minor ideas suggestion:
DG-s0r0w, Pwn, AKI_SER, DeepSII. Galaxio, FearMySty1e, [SH]De5tRoYeR, Cro_Ba, Shinogenji_CRO, Cpow-Mos, Second2None, AVGn00b, Ogulinac, RapE|eXile, prawnik, 3m!r05, Bboy-tiger, grof_garfield, zinjast, crusher8, Rojs-.-, eXoS for their help.
http://www.gm-esports.com/forums/index.php has dedicated sub-forum for Mini Wars. More information here.
+REP to anyone for Beta test!
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