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Mini Tutorial: Head UVWunwrapping

Discussion in 'Modeling & Animation' started by halo, Oct 16, 2005.

  1. halo

    halo

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    Unwrapping heads is a pain.
    Many people are kind of scared of doing it.
    I found it a huge pain in the ass doing it.
    This will decrease the pissed offness and make it easier.
    Im posting this so I dont forget how and I wan't to help out
    Programs: Any 3d package will do,though 3dsmax is the most sophisticated for this.

    Step by step:

    1. Detach the head model from the body (without the hair).
    2. Put on the Spherify modifier. Your head will now be a big bloated sphere.
    3. Put on the UVW Map modifier, with Spherical mapping.
    4. Delete the Spherify modifier from the stack.
    5. Collapse it all down into Editable Poly
    6. Add the unwrap UVW modifier and tweak your UV's

    halo aka CMB,staby
     
  2. Pike

    Pike

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    Great tutorial halo.

    I checked it and it can be done in a similar way. While you add the UVW Mapping you can set the mapping to Spherical, fit and set alignment to Z. Without making the Spherity modifier.

    Maybe a full tutorial about how to start and end a model for those who need it?
     
  3. soulbad

    soulbad

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    Ummmm, can you kind of dumb it down for me? All these terms your using and stuff i am not familiar with.
     
  4. Metal_Sonic

    Metal_Sonic

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    If you don't understand the terms, you really shouldn't be reading it. Anyway, I've never really worked with humanoids too much, I'll keep this in mind. Seems like a strange method though, but I guess it works.
     
  5. Harusame

    Harusame

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    aww great one...thanks...but uv mapping is an annoying thing anyway....
     
  6. soulbad

    soulbad

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    If you don't understand the terms, you really shouldn't be reading it. Anyway, I've never really worked with humanoids too much, I'll keep this in mind. Seems like a strange method though, but I guess it works.
    _________________


    I read it cause i want to learn, and when you don't learn in class or any were what do you do? asssskkkkkk questions, or tell the teacher to dumb it down, lol.
     
  7. RiO

    RiO

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    Good method, but not really reccomendable. Deleting modifiers in the middle of the modifier stack is generally seen as very bad practice that can easily destabalize 3dsMax up to corrupting your .max file when saving it.

    It's a better idea to use a spherical mapping and afterwards get rid of distortion through a UV-relaxation tool, such as the UVHelp plugin for 3dsMax4 or higher.
     
  8. jigrael

    jigrael

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