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Mini Tutorial: Head UVWunwrapping

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Level 11
Joined
Nov 9, 2004
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478
Unwrapping heads is a pain.
Many people are kind of scared of doing it.
I found it a huge pain in the ass doing it.
This will decrease the pissed offness and make it easier.
Im posting this so I dont forget how and I wan't to help out
Programs: Any 3d package will do,though 3dsmax is the most sophisticated for this.

Step by step:

1. Detach the head model from the body (without the hair).
2. Put on the Spherify modifier. Your head will now be a big bloated sphere.
3. Put on the UVW Map modifier, with Spherical mapping.
4. Delete the Spherify modifier from the stack.
5. Collapse it all down into Editable Poly
6. Add the unwrap UVW modifier and tweak your UV's

halo aka CMB,staby
 
Level 5
Joined
May 13, 2004
Messages
125
Great tutorial halo.

I checked it and it can be done in a similar way. While you add the UVW Mapping you can set the mapping to Spherical, fit and set alignment to Z. Without making the Spherity modifier.

Maybe a full tutorial about how to start and end a model for those who need it?
 
Level 5
Joined
Jun 13, 2005
Messages
169
If you don't understand the terms, you really shouldn't be reading it. Anyway, I've never really worked with humanoids too much, I'll keep this in mind. Seems like a strange method though, but I guess it works.
_________________


I read it cause i want to learn, and when you don't learn in class or any were what do you do? asssskkkkkk questions, or tell the teacher to dumb it down, lol.
 

RiO

RiO

Level 1
Joined
Oct 19, 2005
Messages
7
Good method, but not really reccomendable. Deleting modifiers in the middle of the modifier stack is generally seen as very bad practice that can easily destabalize 3dsMax up to corrupting your .max file when saving it.

It's a better idea to use a spherical mapping and afterwards get rid of distortion through a UV-relaxation tool, such as the UVHelp plugin for 3dsMax4 or higher.
 
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