Unwrapping heads is a pain.
Many people are kind of scared of doing it.
I found it a huge pain in the ass doing it.
This will decrease the pissed offness and make it easier.
Im posting this so I dont forget how and I wan't to help out
Programs: Any 3d package will do,though 3dsmax is the most sophisticated for this.
Step by step:
1. Detach the head model from the body (without the hair).
2. Put on the Spherify modifier. Your head will now be a big bloated sphere.
3. Put on the UVW Map modifier, with Spherical mapping.
4. Delete the Spherify modifier from the stack.
5. Collapse it all down into Editable Poly
6. Add the unwrap UVW modifier and tweak your UV's
halo aka CMB,staby
Many people are kind of scared of doing it.
I found it a huge pain in the ass doing it.
This will decrease the pissed offness and make it easier.
Im posting this so I dont forget how and I wan't to help out
Programs: Any 3d package will do,though 3dsmax is the most sophisticated for this.
Step by step:
1. Detach the head model from the body (without the hair).
2. Put on the Spherify modifier. Your head will now be a big bloated sphere.
3. Put on the UVW Map modifier, with Spherical mapping.
4. Delete the Spherify modifier from the stack.
5. Collapse it all down into Editable Poly
6. Add the unwrap UVW modifier and tweak your UV's
halo aka CMB,staby