- Joined
- Aug 14, 2007
- Messages
- 936
I had updated the "Screens" section.From Me: Thanks for helping with the screen shot and I will upload them once I have free time!
Yes I started using some 2 or 5 xD huhu. Yes the potion are a lot faster I also updated the text, undead get gold every 10 seconds, applies to player the same way now.WOW! I can't believe it! You added a whole set of NUMBERS!!!
Seriously, things start to shape up. Now it's a strategic elements, rather then just a defence map. Ghouls slill take the fastest possible rout, and there are only a couple towers stand there from the start. Other towers are just a standing pile of gold that serves no purpose other then destroy or unsummon for half a price.
The pace is increased. Heroes take less time to regen, while ghouls scale with gold. btw, where will the funding come
Thanks for the constructive feedback, the mini boss suggestion will definitely be added in another form in the future, I am currently spending a lot of effort on balance and game play too. Item slows will be something to be working on as well, great feedback!I think you should add more stuff to the game, since now its just killing ghouls and stuff like other people mentioned. First of all, make a better terrain, add stuff like trees and etc. And then add some more enemy stuff other than ghouls. Like after some time abominations wil be unlocked for the undead and game will get harder for the humans. Thirdly make the game more dynamic for undead. Add some more stuff for them to do, like give them different abilities that they can buy and cast or towers that they can place to give different effects to their units. And lastly, you should add secondary objectives. Like if after some time ghouls stop spawning and towers become invulnerable, after that humans will have 5 minute time to kill some minibosses around the map, after that time everything resumes. Same thing goes for undead. Do some of these then your game will be better. I didn't play this game yet so some of these stuff could be already done.
(And give more information on updates)
Innnnnterrestin!
You've done a great job with decorations. Both minimap and actual field looks good. Now both forces have a defined direction and the game has it's flow. Now it's a time to see how it will play out.