I'm trying to make a map and have it to where the hero can only use item if he has the right level.
Heres my trigger
+rep if you do
Heres my trigger
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Dropping
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Events
- Unit - A unit Acquires an item
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Conditions
- (Hero level of (Hero manipulating item)) Less than (Item level of (Item being manipulated))
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Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: (You must be level + ((String((Item level of (Item being manipulated)))) + to get this item.))
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Events
+rep if you do