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Merchant unit portait

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Level 8
Joined
Sep 18, 2011
Messages
195
Ok, I know this already, I mean I am using Paladin model for example,
how to make it animates when selected, like "I am not afraid" etc, It should do something in portait

And I saw this in some map I dont remember exactly
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It is more like If the Unit's Owner is (Neutral Hostile) and not to you it won't animate.
Where I am running this jass trigger

JASS:
    call ShowUnitHide( GetTriggerUnit() )
    call UnitRemoveAbilityBJ( 'Ane2', GetEnumUnit() )
    call ShowUnitShow( GetTriggerUnit() )
Ane2 = Select Unit (ability)

I found the map where you can see what I want:
http://www.hiveworkshop.com/forums/maps-564/great-castle-defense-204667/
Try to select some merchants that look like (mountain giant, witch doctor... ) and see their portrait
 
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Level 26
Joined
Aug 18, 2009
Messages
4,097
Do not know much about portraits but when you take a look at one's animations, there are "Portrait" and "Portrait Talk" sequences. First are the idlying animations and latter the responses to orders or selections. Now I do not know whether you can differentiate between them. If there is only one talk animation, it will be taken.
 
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