- Joined
- May 26, 2009
- Messages
- 760
Greetings,
Maybe I'm dumb or maybe I'm just too tired right now, but here it goes.
I have a consumable item called Full Mend with a varying amount of stacks. This item should be able to be used by a unit on either itself or an ally/neutral. When the item is used on self it will channel heal in intervals of 1 second for 10 seconds. Channeling the ability can be canceled by moving. It is also canceled when taking damage. If the item is used on an ally the manipulating unit channels the same effect. The ally can move around without canceling the channeling ability, but the ability is interrupted if the ally or manipulator takes damage. Also, a buff should be displayed on the unit that is being mended. When the ability ends (in whichever way) it turns into a Empty Mend item with one stack.
I think this is similar to World of Warcraft's first aid bandage system.
I'd prefer if the ability was in GUI with only few custom scripts if necessary.
Thanks in advance!
Maybe I'm dumb or maybe I'm just too tired right now, but here it goes.
I have a consumable item called Full Mend with a varying amount of stacks. This item should be able to be used by a unit on either itself or an ally/neutral. When the item is used on self it will channel heal in intervals of 1 second for 10 seconds. Channeling the ability can be canceled by moving. It is also canceled when taking damage. If the item is used on an ally the manipulating unit channels the same effect. The ally can move around without canceling the channeling ability, but the ability is interrupted if the ally or manipulator takes damage. Also, a buff should be displayed on the unit that is being mended. When the ability ends (in whichever way) it turns into a Empty Mend item with one stack.
I think this is similar to World of Warcraft's first aid bandage system.
I'd prefer if the ability was in GUI with only few custom scripts if necessary.
Thanks in advance!