- Joined
- Dec 8, 2007
- Messages
- 86
I'm working on a trigger that will (when buying an item/ability in the shop) the one who bought it will get the ability...
" If - Conditions
(Level of Mend Wounds for (Hero manipulating item)) Equal to 0"
with?
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Mend Wounds
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Events
- Unit - A unit Uses an item
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Conditions
- (Item-type of (Item being manipulated)) Equal to Mend Wounds
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Mend Wounds for (Hero manipulating item)) Equal to 0
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Then - Actions
- Set GoldSpent[(Player number of (Owner of (Hero manipulating item)))] = (GoldSpent[(Player number of (Owner of (Hero manipulating item)))] + 400)
- Unit - Add Mend Wounds to (Hero manipulating item)
- Unit - Set level of Mend Wounds for (Hero manipulating item) to 1
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Mend Wounds for (Hero manipulating item)) Less than 10
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Then - Actions
- Unit - Increase level of Mend Wounds for (Hero manipulating item)
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Else - Actions
- Game - Display to (Player group((Owner of (Hero manipulating item)))) for 4.00 seconds the text: You have already ma...
- Player - Add 400 to (Owner of (Hero manipulating item)) Current gold
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
" If - Conditions
(Level of Mend Wounds for (Hero manipulating item)) Equal to 0"
with?