- Joined
- May 12, 2008
- Messages
- 80
Hey guys,
i was wondering if locations that are used to define a unit group have to be destroyed as well, not only the group itself.
a few examples to make this easier to understand:
1. This will cause memory leaks for sure:
EDIT: Sorry for german language. I think its not relevant to change it.
i was wondering if locations that are used to define a unit group have to be destroyed as well, not only the group itself.
a few examples to make this easier to understand:
1. This will cause memory leaks for sure:
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Test
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Ereignisse
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Einheit - A unit Startet den Effekt einer Fähigkeit
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Bedingungen
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Aktionen
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Einheitengruppe - Pick every unit in (Units within 500.00 of (Position of (Casting unit))) and do (Actions)
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Schleifen - Aktionen
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Einheit - Explode (Picked unit)
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Test
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Ereignisse
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Einheit - A unit Startet den Effekt einer Fähigkeit
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Bedingungen
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Aktionen
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Set _Point = (Position of (Casting unit))
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Custom script: set bj_wantDestroyGroup = true
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Einheitengruppe - Pick every unit in (Units within 500.00 of _Point) and do (Actions)
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Schleifen - Aktionen
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Einheit - Explode (Picked unit)
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Custom script: call RemoveLocation (udg__Point)
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Test
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Ereignisse
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Einheit - A unit Startet den Effekt einer Fähigkeit
-
-
Bedingungen
-
Aktionen
-
Custom script: set bj_wantDestroyGroup = true
-
Einheitengruppe - Pick every unit in (Units within 500.00 of (Position of (Casting unit))) and do (Actions)
-
Schleifen - Aktionen
-
Einheit - Explode (Picked unit)
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EDIT: Sorry for german language. I think its not relevant to change it.