Research for Anti-maphack ?
I am the creator of the same kind of map as DOTA.
Therefore, prevention of maphack is technically very important.
But in the forums, I see only topics related to development.
Simple GUI functions and Scripts can not prevent cheating.
so, it would not be useful unless it was defense using memory access
Unfortunately I have no knowledge of memory access or reverse engineering.
If you have a subject that has been thread for anti-maphack, can you introduce it?
I am the creator of the same kind of map as DOTA.
Therefore, prevention of maphack is technically very important.
But in the forums, I see only topics related to development.
Simple GUI functions and Scripts can not prevent cheating.
so, it would not be useful unless it was defense using memory access
Unfortunately I have no knowledge of memory access or reverse engineering.
If you have a subject that has been thread for anti-maphack, can you introduce it?