-Melee Survival: Horizontal Town- Holey Moley right up your nosey. Your town has a grape fountain....defend it! Sharing is for suckers!!!! Defend your Coveted Grape fountain! Melee Survival is what I would call a genre. It's a survival mode that's played like regular warcraft. You pick a race and play. Waves of enemies will attack you until the thing you're defending is destroyed. Each map is meant to have high replayability since there are so many different ways to survive. If you live long then it's a viable way to play. It's melee enough even to have AI allies! If you're like me and you can't host games, this is how you'll be playing the map! If you can host games then I bet it's pretty fun to play with human allies! (sniffle&tear shed) Quick tip:set the AI allies to INSANE. Just do it. You may skim through this video to see an example of the map being played. No need to watch the whole thing. Skim. Clickatty click click click. The 32 minute part of this video is a pretty good spot to watch. (30 minutes ito the game) <iframe width="560" height="315" src=" InformationScreenshotsChangelogCreditsAuthors NotesSpirit of the gameBasically everything you need to know is typed above. But I guess there are quite a few details I should mention so, here it goes.
----MELEE SURVIVAL is a genre I made up I guess. When I upload a map it will say Melee survival, followed by the map you'll be surviving on. ----HIGH REPLAYABILITY: It's casual so, be optimal or be creative. Make a bunch of towers, or make 3 strong heroes, or one, I don't care, flipping, make towers and troll witchdoctors and a Tauren Chieftain and use stasis traps and war stomp to hold enemies down under tower fire, who knows, the possibilities are endless. It's such a fun game, I don't know why you're not playing it yet. ----HEROES: They go pass level 10.....just thought you should know...yeahhhh ----HERO ABILITIES: yeah, those go pass level 3 as well. They each go up to level 12, and Ultimates go to level 6. That hero stat boost ability is there too. And there's usually a shop that sells tombs. ----HERO ABILITIES 2: Some hero abilities may have altered abilities to make them more useful in this survival mode. They all have better uses that usually reveal themselves at level 4...except for the Far Seer's reveal map ability. uhhh... I might not have tooltips set for these things? POO!!! Some of them do though actually. Here's an example, The Priestess of the Moon's scout howl will heal people, and learn slow and some other stuff. The Blademaster's mirror images will do damage. Stuff like that. I'll list all the abilities later. Long range hero abilities generally gain more range each level pass 3. Like blizzard and entangle roots. Auras get more range too. ----HEROES from ANY RACE: I don't put this in every melee survival map I make, but there may be differently colored hero Taverns that sell all the Heroes. You won't be able to dual wield archmages but you can have Troll witchdoctors rockin an archmage...Stasis traps and healing wards!....(and towers) ----SHOPS:Each melee survival map may feature different shops. Only I made my own shops. Explore the map for shops. You'll learn your way around. There may be more units, items, or even custom units and custom items. ----BOSS UNITS: There are boss units. ---CREEPS: Some melee survival maps allow to kill creeps regularly, and others will have neutral hostile as your ally. ----TIPS!!!!!!: -----Give micro heavy items to AI allies -----I thought I had more tips then this.....oops... -----Okay and, if you want, feel free to gimme your replay. It'd be interesting for me to see how others play my map. Gimmie your replay through what means? I dunno...I'll figure that out later DEFEND THIS: It's at the back of the town How I chose to build at the beginning You'll have to fight while building So I made my base a wall with towers. (outside my start position goldmine behind me) An elevated area to build towers. Enemies pass through the area below A big boss attacks my base. He won't stop till he gets to the grapes though. Big boss getting shot by the towers built on high ground. You can't stop him. He's a beast. I could have tried to wall off this area. What the?!?!?!? That guy didn't read his contract. Full view of the map. Baring it all. These pics are mostly the top area. Except for that catapault pic More areas of the map. This is the bottom route. Each player defends a route in this particular map. A mid section of the map. Middle route. That's all. Now play my delicious map and tell me about it. [2017-10-11] I removed the naughty words, "damnit" and "friggin" from my description on the Hive workshop at the request of Paillian. I replaced them with, "flipping" and "poo". I may or may not have to remove "Sharing is for suckers". The request was vague.
[2017-10-13] I added a normal mode option. Only player one can select it. In normal mode the giant purple tree and the units he summons have 40% HP and spawns 5 minutes slower. [2017-10-13 Much much later]
All me baby. Koricthegreat. And tutorials from the hive and that other warcraft site. I'll come back with the name
Oh dear, did I write everything in the information section? Okay, here are some more things I could say. The game might lag if there are too many enemies on the screen. I've done a good enough job with this though that this only happens when you're about to lose, and the object you're defending is pretty much toast. If the game lags out then consider that another defeat condition for you not keeping the enemy population down.
NOW I've thought of more things I can write here!
For those who may find issues with what I see as features of the game.... Those who don't see, the spirit of the game! Read below. This is mostly feedback to critique. I found myself being asked to change some things I preferred when playing the map. Though if I knew how to make optional difficulty settings, that would remedy the situation as far as map approval goes. I should up my world editing skills. Now that I'm finally sharing my maps and all. INDENTING PARAGRAPHS IS WEIRD SORRY!!!!!!!
LOSING: Losing in this game works by you being overrun. So there will be enemies who won't die any time soon. If you can't kill the tree in 15 minutes, you'll have two trees on you at the same time. The way you lose is by not being able to keep all the enemies dead, you'll have to fall back if overrun. And if you end up all the way at the grape fountain, you lose. You may also be preoccupied with new incoming attackers while previous attackers you couldn't stop destroy the fountain. The spirit of the game isn't for you to make attacking waves dead as they show up. You can try for as long as you can, but you are meant to lose. The game picks up it's pace at 10 minutes. The first 10 minutes are really just for base building and hero leveling. Is the game winnable?: The game isn't winnable, you're suppose to see how long you can last. It's a very arcade-ish survival in that way. You play, you lose, you try again or try some different idea. I play these myself when I wanna kill time and have a big battle in warcraft. I might playthrough it once or twice per session.Here's a secret though. I don't have any NEW attack waves after 60 minutes. Sometimes I throw in a 70 minute enemy (I have more then one map) but generally, there's 60 minutes of increasing waves, then they repeat and overlap until you lose. If at this point your heroes are OP and you are not dying (this is possible, believe in yourself)...then you can consider the map beat. And I have beaten all of my maps with AI allies only. (perhaps I should post one of those playthroughs) I do however have a work in progress that's collected dust for a while now that uses a different formula for the attack waves that will, continue to increase in difficulty if you manage to get this powerful with your heroes and your base. I will type some strategies I've used below for survival.THE AI: The AI gets the job done in ways I actually like. They attack everything, everywhere, all the time and, they always spare units to kill that fountain. They attack your base, your peasants, they run through you, they attack the fountain, they come back. There ends up being a battle happening all over the map all the time, everywhere you run. I find it fun, as my philosophy for this map is for you to be overrun. You're suppose to lose remember. The only AI that fully retreat are the ones that own goldmines. THE GIANT TREE MEN! I think the first tree shows up at about 15 minutes. He attacks a random player. He'll wreak havoc for a long time before he's killed, and he usually makes his way through you all the way to the fountain, without even destroying your base unless you want to trap and force him to fight. In the footage I posted on youtube, the tree boss landed on my base twice in a row and my base stood strong. (though I lost the front end of my base). SECRETS OF THE GIANT TREE!: If you are not satisfied with the tree surviving at all to soak up tons of arrows from towers and stuff. Here are the secrets to almost all the giant bosses in my maps. They are treated as structures...so imagine the possibilities.
ENEMY GOLDMINES: Yes you can take those goldmines and go further to destroy their base and that will be one less person attacking you for the rest of the game. That won't be easy though. ENEMY GOLDMINES 2: Oh and. The enemies can actually invade your base further and take your goldmines. So for that reason they must keep using goldmines. It happens more on other survival maps I have. And grey has a goldmine so he can build and do stuff actively during the game. ENEMY GOLDMINES 2: Oh and. The enemies can actually invade your base further and take your goldmines. So for that reason they must keep using goldmines. It happens more on other survival maps I have. And grey has a goldmine so he can build and do stuff actively during the game. TOWN PORTALS: you mean the town portals? I mean waygates. They're just a faster way to go from the top of the town to the bottom if you need to help an ally. The guy in the middle doesn't need that kind of help. A QUEST LINE: I actually don't know how to set up all that quest window stuff. I'd fill it with your objective if I knew how. It's something I've always saved for later. In fact, I wouldn't even mind making an opening cinematic to show you around the map first. Sorry if it doesn't sound like I'm making changes to the gameplay. If I knew how to start the game by giving the players options to choose from though, I would allow the players to choose the difficulty at the beginning of the game. Right now the only difficult setting available is the one I prefer. The difficulty sounded like the biggest issue, though I do think you can do better! Not sure what this means for my map, lol. I suppose my best solution is to figure out what I mentioned before about choosing the difficulty. Oh and Making your UNITS stronger: I was thinking of adding more upgrade leveles for places like the blacksmith. But I was afraid I'd make the game too easy. This is all based on me playtesting the game myself so, that's what happened to the difficulty. And you need to lose. |