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Triggers
Hozanto 3.7.w3x
Variables
Initialization
Melee Initialization
Remove Enemy
Remove Enemy Copy
Remove Enemy Copy 2
Extra Goldmines
Bounty
clock
Counting Up Timer
Color Change
Player 1
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Grey
Light Blue
Dark Green
Brown
Black
Player 2
Red P2
Blue P2
Teal P2
PurpleP2
Yellow P2
Orange P2
Green P2
Pink P2
Grey P2
Light Blue P2
Dark Green P2
Brown P2
Black P2
Player 3
Red P3
BlueP3
Teal P3
Purple P3
Yellow P3
Orange P3
Green P3
Pink P3
Grey P3
Light Blue P3
Dark Green P3
Brown P3
Black P3
Player 4
Red P4
Blue P4
Teal P4
Purple P4
Yellow P4
Orange P4
Green P4
Pink P4
Grey P4
Light Blue P4
Dark Green P4
Brown P4
Black P4
Quest Log
Quest Log
Difficulty Selection
Difficulty Menu
Normal Mode
Korics mode
secret ally
Ally with town Copy
Backup
Backup
Grey Attack Command
tech grey
Tech grey
Ally with Town
Ally with town
Ally with NH
Ally with NH
Ally with NH Copy
Item Drops
Item Drop Grunt
Item Drop Troll Headhunter
Item Drop Troll Demolisher
Item Drop Raider
Item Drop Kodo Beast
Item Drop Tauren
Item Drop Medicine Man
Item Drop Faar Seer Boss
Item Drop Ogre Magi
Item Drop Troll High Priest
Item Drop Demolisher
Item Drop Big TC
Item Drop Giant CataPault
Item Drop Captain CataPault
Item Drop BM 1
Item Drop BM 2
Item Drop BM 3
Item Drop FS 1
Item Drop FS 2
Item Drop FS 3
Item Drop TC 1
Item Drop TC 2
Item Drop TC 3
Item Drop SH 1
Item Drop SH 2
Item Drop SH 3
Enemy Ally NH
Enemy Ally NH
Time Stamps
tip
Ten minutes
Twenty Minutes
Thirty Minutes
Fourty Minutes
Fifty Minutes
Sixty Minutes
New Attackers
Opening Attackers 1
Opening Attackers 2
Opening Attackers 3
Difficulty 1 A
Difficulty 1 B
Difficulty 1 C
Difficulty 2 A
Difficulty 2 B
Difficulty 2 C
Difficulty 3 A
Difficulty 3 B
Difficulty 3 C
You must Die A
You must Die B
You must Die C
Trigger Levels
Opening
Difficulty 1
Difficulty 2
Difficulty 3
You must Die
Bosses
Ten minute Boss Grape Tree
Ten minute Boss
Twenty Minute Boss Ahhoy Maties
Twenty Minute Boss
Thirty Minute Boss Super Destroyer tank
Thirty Minute Boss
Fourty Minute Boss
Fifty Minute Boss
Sixty Minute Boss Last Boss
EZ Bosses
Ten minute Boss EZ
Handicap Tree
Remove handicap Tree
Lag Management
Difficulty 1 Copy
Slow Waves
Beast Wave 1
Trigger Slow Waves
Trigger Beast Wave 1
Victory Defeat
Defeat condition
Victory
Attack Command
Untitled Trigger 001
Untitled Trigger 001 Copy
attack test
This is empty except
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Dialog
dialog
No
DialogButton
button
Yes
GameTime
real
No
MyTimer
timer
No
MyTimerWindow
timerdialog
No
So_called_grunt_drop_nuts
integer
No
1
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Wait 1.00 seconds
Countdown Timer - Create a timer window for MyTimer with title omg You lived -
Set Variable Set MyTimerWindow = (Last created timer window)
Countdown Timer - Show MyTimerWindow
Remove Enemy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Remove Enemy Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Remove Enemy Copy 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Extra Goldmines
Events
Time - Elapsed game time is 9.00 seconds
Conditions
Actions
Unit - Create 1 . Gold Mine for Neutral Passive at (Center of mine_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Gold Mine for Neutral Passive at (Center of mine_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Gold Mine for Neutral Passive at (Center of mine_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Gold Mine for Neutral Passive at (Center of mine_4 <gen>) facing Default building facing degrees
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
The rest of this Trigger action is in Melle Game Initialization
Counting Up Timer
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Variable Set GameTime = (GameTime + 1)
Countdown Timer - Start MyTimer as a One-shot timer that will expire in GameTime seconds
Countdown Timer - Pause MyTimer
Red
Events
Player - Player 1 (Red) types a chat message containing colorred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Red , Changing color of existing units
Blue
Events
Player - Player 1 (Red) types a chat message containing colorblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Blue , Changing color of existing units
Teal
Events
Player - Player 1 (Red) types a chat message containing colorteal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Teal , Changing color of existing units
Purple
Events
Player - Player 1 (Red) types a chat message containing colorpurple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Purple , Changing color of existing units
Yellow
Events
Player - Player 1 (Red) types a chat message containing coloryellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Yellow , Changing color of existing units
Orange
Events
Player - Player 1 (Red) types a chat message containing colororange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Orange , Changing color of existing units
Green
Events
Player - Player 1 (Red) types a chat message containing colorgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Green , Changing color of existing units
Pink
Events
Player - Player 1 (Red) types a chat message containing colorpink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Red , Changing color of existing units
Grey
Events
Player - Player 1 (Red) types a chat message containing colorgrey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Gray , Changing color of existing units
Light Blue
Events
Player - Player 1 (Red) types a chat message containing colorlightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Light Blue , Changing color of existing units
Dark Green
Events
Player - Player 1 (Red) types a chat message containing colordarkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Dark Green , Changing color of existing units
Brown
Events
Player - Player 1 (Red) types a chat message containing colorbrown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Brown , Changing color of existing units
Black
Events
Player - Player 1 (Red) types a chat message containing colorblack (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Maroon , Changing color of existing units
Red P2
Events
Player - Player 2 (Blue) types a chat message containing colorred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Red , Changing color of existing units
Blue P2
Events
Player - Player 2 (Blue) types a chat message containing colorblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Blue , Changing color of existing units
Teal P2
Events
Player - Player 2 (Blue) types a chat message containing colorteal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Teal , Changing color of existing units
PurpleP2
Events
Player - Player 2 (Blue) types a chat message containing colorpurple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Purple , Changing color of existing units
Yellow P2
Events
Player - Player 2 (Blue) types a chat message containing coloryellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Yellow , Changing color of existing units
Orange P2
Events
Player - Player 2 (Blue) types a chat message containing colororange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Orange , Changing color of existing units
Green P2
Events
Player - Player 2 (Blue) types a chat message containing colorgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Green , Changing color of existing units
Pink P2
Events
Player - Player 2 (Blue) types a chat message containing colorpink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Red , Changing color of existing units
Grey P2
Events
Player - Player 2 (Blue) types a chat message containing colorgrey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Gray , Changing color of existing units
Light Blue P2
Events
Player - Player 2 (Blue) types a chat message containing colorlightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Light Blue , Changing color of existing units
Dark Green P2
Events
Player - Player 2 (Blue) types a chat message containing colordarkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Dark Green , Changing color of existing units
Brown P2
Events
Player - Player 2 (Blue) types a chat message containing colorbrown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Brown , Changing color of existing units
Black P2
Events
Player - Player 2 (Blue) types a chat message containing colorblack (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Maroon , Changing color of existing units
Red P3
Events
Player - Player 3 (Teal) types a chat message containing colorred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
BlueP3
Events
Player - Player 3 (Teal) types a chat message containing colorblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Blue , Changing color of existing units
Teal P3
Events
Player - Player 3 (Teal) types a chat message containing colorteal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Teal , Changing color of existing units
Purple P3
Events
Player - Player 3 (Teal) types a chat message containing colorpurple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Purple , Changing color of existing units
Yellow P3
Events
Player - Player 3 (Teal) types a chat message containing coloryellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Yellow , Changing color of existing units
Orange P3
Events
Player - Player 3 (Teal) types a chat message containing colororange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Orange , Changing color of existing units
Green P3
Events
Player - Player 3 (Teal) types a chat message containing colorgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Green , Changing color of existing units
Pink P3
Events
Player - Player 3 (Teal) types a chat message containing colorpink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
Grey P3
Events
Player - Player 3 (Teal) types a chat message containing colorgrey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Gray , Changing color of existing units
Light Blue P3
Events
Player - Player 3 (Teal) types a chat message containing colorlightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Light Blue , Changing color of existing units
Dark Green P3
Events
Player - Player 3 (Teal) types a chat message containing colordarkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Dark Green , Changing color of existing units
Brown P3
Events
Player - Player 3 (Teal) types a chat message containing colorbrown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Brown , Changing color of existing units
Black P3
Events
Player - Player 3 (Teal) types a chat message containing colorblack (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Maroon , Changing color of existing units
Red P4
Events
Player - Player 4 (Purple) types a chat message containing colorred (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Red , Changing color of existing units
Blue P4
Events
Player - Player 4 (Purple) types a chat message containing colorblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Blue , Changing color of existing units
Teal P4
Events
Player - Player 4 (Purple) types a chat message containing colorteal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Teal , Changing color of existing units
Purple P4
Events
Player - Player 4 (Purple) types a chat message containing colorpurple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Purple , Changing color of existing units
Yellow P4
Events
Player - Player 4 (Purple) types a chat message containing coloryellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Yellow , Changing color of existing units
Orange P4
Events
Player - Player 4 (Purple) types a chat message containing colororange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Orange , Changing color of existing units
Green P4
Events
Player - Player 4 (Purple) types a chat message containing colorgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Green , Changing color of existing units
Pink P4
Events
Player - Player 4 (Purple) types a chat message containing colorpink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Red , Changing color of existing units
Grey P4
Events
Player - Player 4 (Purple) types a chat message containing colorgrey (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Gray , Changing color of existing units
Light Blue P4
Events
Player - Player 4 (Purple) types a chat message containing colorlightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Light Blue , Changing color of existing units
Dark Green P4
Events
Player - Player 4 (Purple) types a chat message containing colordarkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Dark Green , Changing color of existing units
Brown P4
Events
Player - Player 4 (Purple) types a chat message containing colorbrown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Brown , Changing color of existing units
Black P4
Events
Player - Player 4 (Purple) types a chat message containing colorblack (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Maroon , Changing color of existing units
Quest Log
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Defend the THING!!! badabadabadabadabadabada
Quest - Create a Required quest titled Defend the THING! with the description In any Melee survival map you will have a thing to defend. You'll know what it is. Last as long as you can. If you last 75 minutes consider the map beat. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Hero Levels with the description Hero Abilities go to level 12 and ultimates go to level 6 for all heroes!!! That's a high max level cap!Explore the basically new powers heroes have as their abilities get amped up very high with these new hero limits! Want the blademasters mirror images to do damage? Get it to level 4! Wanna s , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Change your color with the description Type in a command to change your color. Like "colorred" No spaces.colorredcolorbluecolortealcolorpurplecoloryellowcolororangecolorgreencolorpinkcolorgreycolorlightbluecolordarkgreencolorbrowncolorblack , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Tips&Pointers with the description -There are big bosses. They are strong. You won't kill them any time soon. They will wreak havoc.-There are many shops around the map. The more you play the more you'll know your way around the map.-Some shops have items that are cool but tedious to micro. Try giving these to AI allies, be the , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled General Strategy with the description ---Use your base for defense anywhere on the map. No need to restrict building to your goldmine. Use your farms and barracks and stuff as walls to slow down and bottleneck enemies.---Towers are always a good idea---Use the terrain to your advantage if you find any good spots.---If you are bei , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Bosses:Tips&Secrets with the description -The biggest bosses like the TANK and the TREE are treated as structures. Think about that. You can pillage them for resources, use the dragonhawk's cloud ability to stop them from attacking, raider nets work on them, steamtanks can shoot them, siege damage. And eh, I don't wannat tell you what the , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Possible Items with the description I have many melee survival maps, so not all items are always available. Here's a description of some items that may or may not be in the map you are playing.----Armor'n'goods! This shop has basic hero equipment and better stuff becomes purchasable as time passes by----Tombs!: The map may have a , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Strategies with the description Ways that I have played these maps---HUMANS: I've gone with a Bloodmage/Archmage combo and Spellbreakers and used Blizzard and flamestorm. Bottlenecks make this work the best. High vantage points for these heroes makes it even better.---ORCS: I've once used a Tauren Chieftan and Shadow Hunter c , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Your Strategies here with the description Hey, Why not. Go ahead, share your replays with me AND if you can give me a description of your strategy the way I've typed any of my strategies. I'll copy and paste it and stick it below with your name. If it's map specific designate the map.Fakey Mc.Fakerson Mc.Lying his ass off: I spammeded , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Give Units to Grey with the description This feature isn't on every map.There may be a curcle of power in or close to your base with floating text that says something like give units to grey. Let the AI micro even more of your stuff by giving control of the units to them. Break the food limit this way. Break my game and make it lag cau , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Difficulty Menu
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Dialog - Change the title of Dialog to Difficulty Selection
Dialog - Create a dialog button for Dialog labelled NORMAL! (Reccomended I guess)
Set Variable Set DialogButton[1] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled HARD! (Koric's mode)
Set Variable Set DialogButton[2] = (Last created dialog Button)
Dialog - Show Dialog for Player 1 (Red)
Normal Mode
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to DialogButton[1]
Actions
Game - Display to (All players) for 20.00 seconds the text: NORMAL MODE SELECTED
Trigger - Turn off Ten_minute_Boss_Grape_Tree <gen>
Trigger - Run Handicap_Tree <gen> (checking conditions)
Korics mode
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to DialogButton[2]
Actions
Game - Display to (All players) for 20.00 seconds the text: KORIC'S MODE SELECTED
Trigger - Turn off Ten_minute_Boss_EZ <gen>
Ally with town Copy
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally
Backup
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Knight for Player 9 (Gray) at (Center of Backup_Left <gen>) facing Default building facing degrees
Unit - Create 6 . Knight for Player 9 (Gray) at (Center of Backup_Right <gen>) facing Default building facing degrees
Grey Attack Command
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Backup_Left <gen>) to Attack-Move To . (Random point in Left_Target <gen>)
Unit Group - Order (Units in Backup_Right <gen>) to Attack-Move To . (Random point in Right_Target <gen>)
Tech grey
Events
Map initialization
Conditions
Actions
Player - Set the current research level of Rhac (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of Rhan (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of Rhar (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of Rhri (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of Rhla (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of Rhpt (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of Rhpm (Unexpected type: 'techcode') to 1 for Player 9 (Gray)
Player - Set the current research level of Rhme (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Ally with town
Events
Map initialization
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Ally with NH
Events
Map initialization
Conditions
Actions
Player - Make Neutral Hostile treat Player 1 (Red) as an Ally with shared vision
Player - Make Neutral Hostile treat Player 2 (Blue) as an Ally with shared vision
Player - Make Neutral Hostile treat Player 3 (Teal) as an Ally with shared vision
Player - Make Neutral Hostile treat Player 9 (Gray) as an Ally with shared vision
Player - Make Neutral Hostile treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 1 (Red) treat Neutral Hostile as an Ally with shared vision
Player - Make Player 2 (Blue) treat Neutral Hostile as an Ally with shared vision
Player - Make Player 3 (Teal) treat Neutral Hostile as an Ally with shared vision
Player - Make Player 9 (Gray) treat Neutral Hostile as an Ally with shared vision
Ally with NH Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Make Neutral Hostile treat Player 9 (Gray) as an Ally with shared vision
Item Drop Grunt
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Grunt
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 5) then do (Create Healing Salve at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 95) then do (Create Tome of Strength at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop Troll Headhunter
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Headhunter
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 5) then do (Create Lesser Clarity Potion at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 95) then do (Create Tome of Agility at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop Troll Demolisher
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Demolisher
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 5) then do (Create Scroll of Protection at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 95) then do (Create Scroll of Healing at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop Raider
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Raider
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 5) then do (Create Scroll of Speed at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 95) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop Kodo Beast
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Kodo Beast
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 5) then do (Create Warsong Battle Drums (Command Aura) at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 80) then do (Create Scroll of the Beast at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop Tauren
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Tauren
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 5) then do (Create Potion of Greater Healing at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 95) then do (Create Belt of Giant Strength +6 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop Medicine Man
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Tauren
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 15) then do (Create Rune of Shielding at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 95) then do (Create Healing Wards at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop Faar Seer Boss
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Faar Seer Boss
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 15) then do (Create Robe of the Magi +6 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 16) then do (Create Potion of Greater Mana at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop Ogre Magi
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 8) then do (Create Mantle of Intelligence +3 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 80) then do (Create Tome of Intelligence at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop Troll High Priest
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Forest Troll High Priest
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 15) then do (Create Rune of Healing at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 80) then do (Create Tome of Intelligence at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop Demolisher
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Demolisher
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 15) then do (Create Watch Tower! at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 80) then do (Create Manual of Health at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Bundle of Lumber at (Position of (Triggering unit))) else do (Do nothing)
Item Drop Big TC
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Boss Chieftain
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 90) then do (Create Ring of Protection +5 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 20) then do (Create Grimoire of Souls at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 20) then do (Create Grimoire of Souls at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop Giant CataPault
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Base Wrecker 9000! Deluxe!
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 75) then do (Create Amulet of Spell Shield at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 20) then do (Create Manual of Health at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 20) then do (Create Manual of Health at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 20) then do (Create Manual of Health at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 20) then do (Create Manual of Health at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop Captain CataPault
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to General CataPAULT! Tauren Mustache aficianado!
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 70) then do (Create Watch Tower! at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 70) then do (Create Watch Tower! at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 70) then do (Create Watch Tower! at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 70) then do (Create Watch Tower! at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 70) then do (Create Claws of Attack +15 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 70) then do (Create Claws of Attack +15 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 40) then do (Create Tome of Power at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 40) then do (Create Tome of Power at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 40) then do (Create Tome of Power at (Position of (Triggering unit))) else do (Do nothing)
Item Drop BM 1
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to BM Boss Level 1
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Rune of Lesser Healing at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Slippers of Agility +3 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop BM 2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to BM Boss Level 2
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop BM 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to BM Boss Level 3
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Rune of Lesser Healing at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Claws of Attack +9 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop FS 1
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to FS Boss Level 1
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Intelligence +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Rune of Lesser Healing at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Potion of Mana at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop FS 2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to FS Boss Level 2
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Intelligence +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Intelligence +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Intelligence +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Rune of Lesser Healing at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Potion of Mana at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop FS 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to FS Boss Level 3
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Intelligence +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Intelligence +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Intelligence +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Intelligence +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Intelligence +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Intelligence +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Intelligence +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Rune of Lesser Healing at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Pendant of Energy at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop TC 1
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to TC Boss Level 1
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Strength +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Rune of Lesser Healing at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Potion of Healing at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop TC 2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to TC Boss Level 2
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Strength +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Strength +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Strength +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Rune of Lesser Healing at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Potion of Greater Healing at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop TC 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to TC Boss Level 3
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Strength +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Strength +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Strength +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Strength +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Strength +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Strength +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Strength +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Strength +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Rune of Greater Resurrection at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Health Stone at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop SH 1
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to SH Boss Level 1
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Rune of Lesser Healing at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Potion of Healing at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop SH 2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to SH Boss Level 2
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Rune of Lesser Healing at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Scroll of the Beast at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Item Drop SH 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to SH Boss Level 3
Actions
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
Set Variable Set So_called_grunt_drop_nuts = (Random integer number between 1 and 100)
If (So_called_grunt_drop_nuts Less than or equal to 50) then do (Create Tome of Agility +2 at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Healing Wards at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Mana Stone at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Greater than or equal to 50) then do (Create Scroll of Protection at (Position of (Triggering unit))) else do (Do nothing)
If (So_called_grunt_drop_nuts Equal to 50) then do (Create Tome of Knowledge at (Position of (Triggering unit))) else do (Do nothing)
Enemy Ally NH
Events
Map initialization
Conditions
Actions
Player - Make Player 5 (Yellow) treat Neutral Hostile as an Ally
Player - Make Player 6 (Orange) treat Neutral Hostile as an Ally
Player - Make Player 7 (Green) treat Neutral Hostile as an Ally
Player - Make Player 8 (Pink) treat Neutral Hostile as an Ally
Player - Make Player 10 (Light Blue) treat Neutral Hostile as an Ally
Player - Make Player 11 (Dark Green) treat Neutral Hostile as an Ally
Player - Make Player 12 (Brown) treat Neutral Hostile as an Ally
Player - Make Neutral Hostile treat Player 5 (Yellow) as an Ally
Player - Make Neutral Hostile treat Player 6 (Orange) as an Ally
Player - Make Neutral Hostile treat Player 7 (Green) as an Ally
Player - Make Neutral Hostile treat Player 8 (Pink) as an Ally
Player - Make Neutral Hostile treat Player 10 (Light Blue) as an Ally
Player - Make Neutral Hostile treat Player 11 (Dark Green) as an Ally
Player - Make Neutral Hostile treat Player 12 (Brown) as an Ally
tip
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Quick tip! Try giving items to the neutral hostile allied heroes! Make em strong, keep em alive, or give em micro heavy stuff!
Ten minutes
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Ten minutes have passed!
Twenty Minutes
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Twenty minutes have passed!
Thirty Minutes
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Thirty Minutes have passed! Its gonna be serious now!!!
Fourty Minutes
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Fourty Minutes have passed!
Fifty Minutes
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: The 50 minute wave is gonna be no joke man!!!
Sixty Minutes
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Its the final wave! After you defeat this wave you can leave whenever you get bored!
Opening Attackers 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Bandit for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 5 . Bandit for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 5 . Bandit for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Opening Attackers 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Brigand for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 3 . Brigand for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 3 . Brigand for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Opening Attackers 3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hydromancer mini boss for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Hydromancer mini boss for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Hydromancer mini boss for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Difficulty 1 A
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Enforcer for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 3 . Assassin for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Hydromancer mini boss for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 7 . Enforcer for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 3 . Assassin for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Hydromancer mini boss for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 7 . Enforcer for Player 6 (Orange) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 3 . Assassin for Player 6 (Orange) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 1 . Hydromancer mini boss for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Difficulty 1 B
Events
Time - Every 220.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Bandit Lord for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Driving Dude Portal Service for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 3 . Rogue Wizard for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 2 . Bandit Lord for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 3 . Rogue Wizard for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Driving Dude Portal Service for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 2 . Bandit Lord for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 3 . Rogue Wizard for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 1 . Driving Dude Portal Service for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Difficulty 1 C
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dawk Wizad! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Real loser for sure for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Try Hard Wizard for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 1 . GREEN Box! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Difficulty 2 A
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Bandit Lord for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 2 . Rogue Wizard for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Granite Golem for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 5 . Bandit Lord for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 2 . Rogue Wizard for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 3 . Heretic for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 5 . Bandit Lord for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 2 . Rogue Wizard for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 1 . Storm Wyrm for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Difficulty 2 B
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bandit Polababadeedeedoo for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit Polababadeedeedoo for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit Polababadeedeedoo for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Wizard for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Wizard for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Wizard for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 1 . Driving Dude Portal Service for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Driving Dude Portal Service for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Driving Dude Portal Service for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Difficulty 2 C
Events
Time - Every 330.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dawk Wizad! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Bolt Box! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Real loser for sure for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Try Hard Wizard for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 1 . GREEN Box! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 1 . Cave Troll! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Cave Troll! for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Cave Troll! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Difficulty 3 A
Events
Time - Every 130.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Bandit Lord for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 3 . Renegade Wizard for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 7 . Bandit Lord for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 3 . Renegade Wizard for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 7 . Bandit Lord for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 3 . Renegade Wizard for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Difficulty 3 B
Events
Time - Every 220.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dawk Wizad! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Bolt Box! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Real loser for sure for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Power healing Arcane Box! for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Siege engine (targeted as building) for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Try Hard Wizard for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 1 . Driving Dude Portal Service for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Driving Dude Portal Service for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Driving Dude Portal Service for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 1 . GREEN Box! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Difficulty 3 C
Events
Time - Every 280.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Cave Troll! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 2 . Cave Troll! for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 2 . Cave Troll! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
You must Die A
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Cave Troll! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 2 . Cave Troll! for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 2 . Cave Troll! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 1 . Dawk Wizad! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Bolt Box! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Real loser for sure for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Power healing Arcane Box! for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Siege engine (targeted as building) for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Try Hard Wizard for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 1 . GREEN Box! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
You must Die B
Events
Time - Every 310.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Elitist Knight Commander! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 2 . Siege engine (targeted as building) for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 2 . Elitist Knight Commander! for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 2 . Siege engine (targeted as building) for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 2 . Elitist Knight Commander! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 2 . Siege engine (targeted as building) for Player 5 (Yellow) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 1 . Driving Dude Portal Service for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Driving Dude Portal Service for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Driving Dude Portal Service for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
You must Die C
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghost Magic! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Torching Arcane Box! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Amazingly Skilled archer Ladyyyyy! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Crankey old man for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Torching Arcane Box! for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 2 . Amazingly Skilled archer Ladyyyyy! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 1 . Torching Arcane Box! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 1 . Ghost Magic! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Opening
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Trigger - Turn on Opening_Attackers_1 <gen>
Trigger - Turn on Opening_Attackers_2 <gen>
Trigger - Turn on Opening_Attackers_3 <gen>
Difficulty 1
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Trigger - Turn off Opening_Attackers_1 <gen>
Trigger - Turn off Opening_Attackers_2 <gen>
Trigger - Turn off Opening_Attackers_3 <gen>
Trigger - Turn on Difficulty_1_A <gen>
Trigger - Turn on Difficulty_1_B <gen>
Trigger - Turn on Difficulty_1_C <gen>
Difficulty 2
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Trigger - Turn off Difficulty_1_A <gen>
Trigger - Turn off Difficulty_1_B <gen>
Trigger - Turn off Difficulty_1_C <gen>
Trigger - Turn on Difficulty_2_A <gen>
Trigger - Turn on Difficulty_2_B <gen>
Trigger - Turn on Difficulty_2_C <gen>
Difficulty 3
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Trigger - Turn off Difficulty_2_A <gen>
Trigger - Turn off Difficulty_2_B <gen>
Trigger - Turn off Difficulty_2_C <gen>
Trigger - Turn on Difficulty_3_A <gen>
Trigger - Turn on Difficulty_3_B <gen>
Trigger - Turn on Difficulty_3_C <gen>
You must Die
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Trigger - Turn off Difficulty_3_A <gen>
Trigger - Turn off Difficulty_3_B <gen>
Trigger - Turn off Difficulty_3_C <gen>
Trigger - Turn on You_must_Die_A <gen>
Trigger - Turn on You_must_Die_A <gen>
Trigger - Turn on You_must_Die_A <gen>
Ten minute Boss Grape Tree
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Darkside Moon Ent...of Darkness! and being Giant! for Player 5 (Yellow) at (Random point in Random_Boss_Location <gen>) facing Default building facing degrees
Ten minute Boss
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Ancient Sasquatch WOO! for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 2 . Ancient Sasquatch WOO! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 2 . Ancient Sasquatch WOO! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Twenty Minute Boss Ahhoy Maties
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ahhoy Maties! for Player 7 (Green) at (Random point in Random_Boss_Location <gen>) facing Default building facing degrees
Twenty Minute Boss
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Ancient Sasquatch WOO! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 2 . Ancient Sasquatch WOO! for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 2 . Ancient Sasquatch WOO! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Thirty Minute Boss Super Destroyer tank
Events
Time - Every 1800.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Super Destroyer Tank 3000! (pirate) for Player 6 (Orange) at (Random point in Random_Boss_Location <gen>) facing Default building facing degrees
Thirty Minute Boss
Events
Time - Every 1800.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Swords R da BEST! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Swords R da BEST! for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Swords R da BEST! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Fourty Minute Boss
Events
Time - Every 2400.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Machako Chacho Macho for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Machako Chacho Macho for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Machako Chacho Macho for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Fifty Minute Boss
Events
Time - Every 3000.00 seconds of game time
Conditions
Actions
Unit - Create 1 . ddfghg for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . ddfghg for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Sixty Minute Boss Last Boss
Events
Time - Every 3600.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Super Flying Battleship! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Manny da ROTH for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Ahhoy Maties! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Ten minute Boss EZ
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Darkside Moon Ent...of Darkness! and being Giant! for Player 4 (Purple) at (Random point in Random_Boss_Location <gen>) facing Default building facing degrees
Handicap Tree
Events
Conditions
Actions
Player - Set Player 4 (Purple) handicap to 40.00 %
Remove handicap Tree
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Player - Set Player 4 (Purple) handicap to 100.00 %
Difficulty 1 Copy
Events
Time - Elapsed game time is 2399.00 seconds
Conditions
Actions
Trigger - Turn off Ten_minute_Boss_Grape_Tree <gen>
Beast Wave 1
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ancient Sasquatch WOO! for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 1 . Machako Chacho Macho for Player 5 (Yellow) at (Center of Top <gen>) facing Default building facing degrees
Unit - Create 3 . Ancient Sasquatch WOO! for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 1 . Machako Chacho Macho for Player 6 (Orange) at (Center of Right <gen>) facing Default building facing degrees
Unit - Create 3 . Ancient Sasquatch WOO! for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Unit - Create 1 . Machako Chacho Macho for Player 7 (Green) at (Center of Bottom <gen>) facing Default building facing degrees
Trigger Beast Wave 1
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Trigger - Turn off Beast_Wave_1 <gen>
Defeat condition
Events
Unit - The Coveted Grape Drink 0043 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: They Drank All the grapes!NOOOOOO!!!!(self-destructs)
Game - Defeat Player 2 (Blue) with the message: They Drank All the grapes!NOOOOOO!!!!(self-destructs)
Game - Defeat Player 3 (Teal) with the message: They Drank All the grapes!NOOOOOO!!!!(self-destructs)
Game - Defeat Player 4 (Purple) with the message: They Drank All the grapes!NOOOOOO!!!!(self-destructs)
Victory
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Manny da ROTH
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Untitled Trigger 001
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Player 5 (Yellow).) to Attack-Move To . (Random point in Home_Base <gen>)
Unit Group - Order (Units owned by Player 6 (Orange).) to Attack-Move To . (Random point in Home_Base <gen>)
Unit Group - Order (Units owned by Player 7 (Green).) to Attack-Move To . (Random point in Home_Base <gen>)
Unit Group - Order (Units owned by Player 8 (Pink).) to Attack-Move To . (Random point in Home_Base <gen>)
Untitled Trigger 001 Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Player 5 (Yellow).) to Attack-Move To . (Random point in Home_Base <gen>)
Unit Group - Order (Units owned by Player 6 (Orange).) to Attack-Move To . (Random point in Home_Base <gen>)
Unit Group - Order (Units owned by Player 7 (Green).) to Attack-Move To . (Random point in Home_Base <gen>)
Unit Group - Order (Units owned by Player 8 (Pink).) to Attack-Move To . (Random point in Home_Base <gen>)
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