Ok,
Ive decided to start working on a Spellpack that will contain several Melee Spells Remade to be more realistic and usefull.
An example of a spell that could be remade is Shockwave, to make the spell more realistic you could make it push units out its way as well as damageing them.
All the spells will be in JASS and will be completely MUI. They will follow the JESP standard and are ment to be easy to edit and run smoothly in game.
Once a spell has been remade it will be placed in a melee map and will replace the old one. This is so that the spell can be tested ingame in a real melee situation.
This is a list of the spells Im currently planning on remaking but I would appreciate advice of what spells to remake and how.
Spells currently being remade :
The project is currently just spell planing/design and more ideas are needed. I also do not have acess to a working WE but that will be sloved soon.
Ive decided to start working on a Spellpack that will contain several Melee Spells Remade to be more realistic and usefull.
An example of a spell that could be remade is Shockwave, to make the spell more realistic you could make it push units out its way as well as damageing them.
All the spells will be in JASS and will be completely MUI. They will follow the JESP standard and are ment to be easy to edit and run smoothly in game.
Once a spell has been remade it will be placed in a melee map and will replace the old one. This is so that the spell can be tested ingame in a real melee situation.
This is a list of the spells Im currently planning on remaking but I would appreciate advice of what spells to remake and how.
Spells currently being remade :
- Shockwave - Pushes units away from the shockwave.
- Warstomp - Pushs units away from the caster.
- Fire arrows - Has a chance to set a unit on fire.
- Chain Lightning - Has a chance to purges units when striking the unit. Chance depends on a ratio of good vs bad buffs ( See DSG's Post )
- Bladestorm - Damages units according to the distance from the caster and injures units who remain in the storm for too long ( slow and damage ovetr time )
- Forked Lightning - Strikes a unit with a beam of lighning which has a chance of bouncing to a nearby unit.
- Imolation - Set units on fire and despells all frost effect/spells.
- Devine Shield - Renders the Hero immune to damage but still attackable, also the shield will damage nearby undead units and heal allied units for half the damage done to Undead.
- Death Pact - When a unit is killed a % of the health its lost is dealed in damage to ememy living units.
- Bash - The chance to bash is based on the level of the unit being attacked.
The project is currently just spell planing/design and more ideas are needed. I also do not have acess to a working WE but that will be sloved soon.
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