Moderator
M
Moderator
Vengeancekael
Date: 2012/Oct/04 18:31:06
[Please do not send me a message, use Staff Contact]
Comment: [Rejected]
Review by Orcnet:
Overview:
Gameplay
"Medieval Terran War" is an 'OFFENSE' Map that focuses on pushing 20th century of early military adept of soldiers against a highly advanced of humans just fighting each other.
"After playing this game, all I can say it is imbalanced and the game was unremarkable, I mean concept is rather ridiculous where their is a team of highly tech of human dudes who gets all of the big guns and high damage rate while you have this team of 'stone age' men who gets the weakest link by throwing damages by at least 10-10? no tech upgrades where you can turn the tides of the game, no items to buff up your hero and also when your hero dies, you end up relying on your men that spawns so long."
Terrain
"Terrain is very dull, I recommend you to at least design a smooth environment by either reading decent tutorials about it rather than spawning random animated vines everywhere and those trees just to cover up the map."
Management
"For my conclusion, I didn't appreciate the outcome of your map, I highly suggest you to not eradicate the theme of your game but instead do a smooth and crisp detailed work of the map, read tutorials(like I said) watch some games that depicts or relates with your game so you can visualize, or look at approved offense-based maps to get the idea, you have a good map here that needs to be executed in a better way, also to please the mass a more. Do fix that description of yours, either make a template that explains the story of the game, what features you have installed, some taken screen shots out of the game play, and credit lists of all those you have taken import by means of models, icons, UI's etc. I hope I did my time to give you another shot, so good luck at map making"
Total Score:
Status: REJECTED
Staff Contact - Rules
Date: 2012/Oct/04 18:31:06
[Please do not send me a message, use Staff Contact]
Comment: [Rejected]
Review by Orcnet:
Rate | Score | Percent | Letter |
5/5 | 91-100 | A |
Rate | Score | Percent | Letter |
4/5 | 81-90% | B |
Rate | Score | Percent | Letter |
3/5 | 75-80% | C |
Rate | Score | Percent | Letter |
2/5 | 70-74% | D |
Rate | Score | Percent | Letter |
1/5 | 50-69% | F |
Overview:
Gameplay
"Medieval Terran War" is an 'OFFENSE' Map that focuses on pushing 20th century of early military adept of soldiers against a highly advanced of humans just fighting each other.
"After playing this game, all I can say it is imbalanced and the game was unremarkable, I mean concept is rather ridiculous where their is a team of highly tech of human dudes who gets all of the big guns and high damage rate while you have this team of 'stone age' men who gets the weakest link by throwing damages by at least 10-10? no tech upgrades where you can turn the tides of the game, no items to buff up your hero and also when your hero dies, you end up relying on your men that spawns so long."
Terrain
"Terrain is very dull, I recommend you to at least design a smooth environment by either reading decent tutorials about it rather than spawning random animated vines everywhere and those trees just to cover up the map."
Management
"For my conclusion, I didn't appreciate the outcome of your map, I highly suggest you to not eradicate the theme of your game but instead do a smooth and crisp detailed work of the map, read tutorials(like I said) watch some games that depicts or relates with your game so you can visualize, or look at approved offense-based maps to get the idea, you have a good map here that needs to be executed in a better way, also to please the mass a more. Do fix that description of yours, either make a template that explains the story of the game, what features you have installed, some taken screen shots out of the game play, and credit lists of all those you have taken import by means of models, icons, UI's etc. I hope I did my time to give you another shot, so good luck at map making"
Total Score:
Rate | Score | Percent | Letter |
3/15 | 60% | F |
Status: REJECTED
Staff Contact - Rules