1. Are you planning to upload your awesome pack to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  5. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  6. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  7. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  8. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  9. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Medieval Buildings: The complete collection.

Submitted by Mr. Bob
This bundle is marked as approved. It works and satisfies the submission rules.
After months of development.. and lots of palm sweat.. It's now done.

I recommend using a 45 degree camera system to match that of Age of Empires or something. It would make the models look better. And, it would make WC3 look better. (The grid in WC3 faces the camera. In AoE, it faces a 45 degree angle.)

This pack contains 22 models. 20 of them are buildings. I'll explain the other two in a minute.

CONTENTS:
Academy
Arcane Sanctum
Archery
Armory
Barracks
Castle
Church
Encampment
Guard Tower
House
Lumber Mill
Market
Mines
Plantation
Stables
Tavern
Town Center
Watch Tower
Wizard Tower
Workshop

EXTRAS:
Birth
DecayMesh

YOU MUST IMPORT THE BIRTH.MDX FILE AND THE DECAYMESH.MDX FILE IN ORDER FOR THE MODELS TO WORK PROPERLY. DO NOT CHANGE THE PATH.


I made the birth and decay anims separate models to save filespace. It was either 1700kb or 4000kb...so yeah..

ENJOY!

Also, please report any problems to me!

Keywords:
building, medieval, castle, town
Reviews
Moderator
19:43, 31st Jan 2010 General Frank: Awesome pack. Approved.
Thread Status:
Not open for further replies.
  1. Mr. Bob

    Mr. Bob

    Joined:
    Feb 23, 2008
    Messages:
    1,467
    Resources:
    81
    Models:
    74
    Packs:
    6
    Tutorials:
    1
    Resources:
    81
    Yeah, I must admit, it was a very big project. And, about the house: I may make more at some point, but for now, I'll probably focus on things like walls, doodads, etc. : )
     
  2. Ardnived

    Ardnived

    Joined:
    Aug 16, 2007
    Messages:
    846
    Resources:
    4
    Maps:
    1
    Tutorials:
    3
    Resources:
    4
    These look really awesome :D Can't wait to use them in something.

    Needs a Shipyard though :)
     
  3. Khaled

    Khaled

    Joined:
    Jun 26, 2009
    Messages:
    523
    Resources:
    0
    Resources:
    0
    fuckin great
     
  4. Eccho

    Eccho

    Joined:
    Nov 29, 2006
    Messages:
    2,297
    Resources:
    2
    Spells:
    2
    Resources:
    2
    Is there any chance that you also could make a mine model which carries gold instead of stone in the wagon :>?
     
  5. Ultimate_MapCreator

    Ultimate_MapCreator

    Joined:
    Jul 9, 2006
    Messages:
    190
    Resources:
    1
    Maps:
    1
    Resources:
    1
  6. Ardnived

    Ardnived

    Joined:
    Aug 16, 2007
    Messages:
    846
    Resources:
    4
    Maps:
    1
    Tutorials:
    3
    Resources:
    4
    I agree, that would be very useful.
     
  7. Mr. Bob

    Mr. Bob

    Joined:
    Feb 23, 2008
    Messages:
    1,467
    Resources:
    81
    Models:
    74
    Packs:
    6
    Tutorials:
    1
    Resources:
    81
    About the mine, somehow, I knew this would come up.

    I actually made it, as a gold mine. But, when you seen carts of gold repeatedly coming out of a mine? I was trying to achieve realism.

    In reality, when you mine for gold, you acquire large amounts of rock. The little bit of gold is then sifted out later.

    : )
     
  8. Eccho

    Eccho

    Joined:
    Nov 29, 2006
    Messages:
    2,297
    Resources:
    2
    Spells:
    2
    Resources:
    2
    Sure:> But assume I wanted to make a gold mine, and a stone mine (as for age of empires you know:p) They would both have the same art. There's wagons of gold in wc3 anyway :)
     
  9. Mr. Bob

    Mr. Bob

    Joined:
    Feb 23, 2008
    Messages:
    1,467
    Resources:
    81
    Models:
    74
    Packs:
    6
    Tutorials:
    1
    Resources:
    81
    I don't know how to geomerge. D:

    But! Feel free to edit it, or get someone else to! I really don't mind.
     
  10. Eccho

    Eccho

    Joined:
    Nov 29, 2006
    Messages:
    2,297
    Resources:
    2
    Spells:
    2
    Resources:
    2
    Asking me to do it is like asking a pig to fly:p
    But well, now when I actually look further into it, the mining deposit in age of empires (2) is the same, so nvm :>

    And yeah, I'd rather see those walls, and a gate instead :D
     
  11. Ardnived

    Ardnived

    Joined:
    Aug 16, 2007
    Messages:
    846
    Resources:
    4
    Maps:
    1
    Tutorials:
    3
    Resources:
    4
    I would like to see a Shipyard :)
     
  12. zolga

    zolga

    Joined:
    Jun 19, 2009
    Messages:
    234
    Resources:
    0
    Resources:
    0
    i wanna see some Arabian or Chinese buildings
    or something like japan
    i think this pack is done
    maybe a wall and a castle door with a suiting tower
     
  13. Ardnived

    Ardnived

    Joined:
    Aug 16, 2007
    Messages:
    846
    Resources:
    4
    Maps:
    1
    Tutorials:
    3
    Resources:
    4
    You should add Team Coloured flags to the castle, and make the red patches on the Encampment team coloured.
     
  14. DrPepper1

    DrPepper1

    Joined:
    Dec 13, 2008
    Messages:
    86
    Resources:
    0
    Resources:
    0
    Looks great! Obviously has had alot of effort put into it. 5/5
     
  15. krisserz

    krisserz

    Joined:
    Feb 28, 2009
    Messages:
    1,945
    Resources:
    2
    Spells:
    2
    Resources:
    2
    Really good pack with really good models ;]
     
  16. tunerband

    tunerband

    Joined:
    Feb 17, 2008
    Messages:
    146
    Resources:
    1
    Maps:
    1
    Resources:
    1
    BRILLIANT! Just what I was looking for! Thank you. 5/5
     
  17. Dougletron

    Dougletron

    Joined:
    Jul 25, 2006
    Messages:
    173
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Brilliant! ∞/5
     
  18. ikillforeyou

    ikillforeyou

    Joined:
    Jun 10, 2008
    Messages:
    1,341
    Resources:
    33
    Models:
    22
    Icons:
    9
    Packs:
    1
    Tutorials:
    1
    Resources:
    33
    Pretty good, maybe add the generic "Doing somthing" effect to your work animations? because atm, all i can see with some decent work animations are the lumber mill, Plantation, and Mines also, for the castle, add some flags, or somthing, to make some moving parts in either of the animations, because nothing at all is happening in stand or stand - work, Finnaly, maybe add a horse to the "Stables", even a horse head sticking out of a hole in the wall would be cool, because there's not much that tells us "Hey look, its a stable!" its more like, "Hey look, its a, um, farm?", what else, um. Add some windows or a door to the top part of the "Wizardry" tower, because there's no point having a tower without windows, (in my opinion), Guard tower's one of my favorite models, i just like the feel, i think you should maybe add a flag to the top, (like the ones i want in the castle), For the church, bring the bell up a bit, and for the "Stand work" put some glow coming out of the windows.

    This is my huge review of this model pack, lol, this is what i thought it needed for some clearer meanings and quality.

    If you read all this, thanks! else, um, get to reading it, and btw, 4.5/5 (check the list above) +rep, great model pack.
     
  19. 88WaRCraFT3

    88WaRCraFT3

    Joined:
    Jun 9, 2009
    Messages:
    1,139
    Resources:
    1
    Spells:
    1
    Resources:
    1
    Best idea. Im for it.
     
  20. Paradox

    Paradox

    Joined:
    Jul 3, 2009
    Messages:
    25
    Resources:
    0
    Resources:
    0
    Best pack ever
     
Thread Status:
Not open for further replies.