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[Development] Mech's Tale (Java Sandbox game)

Discussion in 'Game Development' started by bear_369, Apr 26, 2016.

  1. bear_369

    bear_369

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    Mech's Tale
    Pre-Alpha stage
    [​IMG]

    A 2D Sandbox game which you can explore, build, and survive.
    It's inspired by Markus Persson(Notch)'s Ludum Dare game called Minicraft


    Version History

    v0.7

    - Added Drone as a first hostile entity.
    - Improved Inventory HUD
    - Improved sound effect.
    - Sheep's spawn chance decreased.

    v0.6

    - Added Dirt.
    - Added Sheep as a first moving entity.
    - You can no longer walk through a water.
    - Destroying rocks will now create dirt instead of grass.

    v0.5

    - Implemented Build & Destroy system.
    - Implemented Inventory (WIP)
    - Implemented Sound Effect.

    v0.4

    - Added Trees as an entity.

    v0.3

    - Added Water.
    - Implemented Level system. (Allows you to create the world by converting pixel's color into a tile/entity.)
    - Changed the Player's sprite.
    P.S: The level won't generate random as it only loads the beta map image.

    v0.2

    - Added Grass and Stone
    - Added Borders.
    - Implemented a collision detection.

    P.S: Player's Collision Box is 2x2 so it won't fit itself through a 1x1 space.

    v0.1

    - Game created.
    - Implementing Tiles and Player.


    I like to thank you all for following the development of my game!
    Any comments or suggestion will be always open. :)


    If you found any bugs/glitches, PM and it will be fixed in the next update.
    And of course, it requires Java to be played. :wink:

     

    Attached Files:

    Last edited: May 5, 2016
  2. Rex.

    Rex.

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    Looks fine. But can you make the collision blocks for the lake water?
     
  3. bear_369

    bear_369

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    Sure but not right now in it's current state. :wink:
     
  4. bear_369

    bear_369

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    I've updated the game with some new features. :)

    I forgot to mention that use Left-arrow and Right-arrow to choose object to build. ^^
     
  5. bear_369

    bear_369

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    I'm sorry for the removal of the latest version of my game.
    I'm having problem through attachments and updating the thread because of my connection, only leading me into an error.

    I'll reattach the version as soon as my connection get stronger again.
     
  6. bear_369

    bear_369

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    V0.6 is now available to be played. Any comments or suggestion are appreciated. :thumbs_up:
    v0.6

    - Added Dirt.
    - Added Sheep as a first moving entity.
    - You can no longer walk through a water.
    - Destroying rocks will now create dirt instead of grass.
     
  7. Rex.

    Rex.

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    Not bad. Now that's more like a game. But the sound effect is awful, try to use something else.

    It takes multiple hits to kill a block. Can i kill a tree?
     
  8. bear_369

    bear_369

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    I'll work on the sound effect later.

    And yes, you can kill a tree including sheeps.
     
  9. bear_369

    bear_369

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    The update supposed to be done yesterday but I lost my network.
    Since it's back, I finally added the latest version onto this thread.
    v0.7

    - Added Drone as a first hostile entity.
    - Improved Inventory HUD
    - Improved sound effect.
    - Sheep's spawn chance decreased.


    The Drones won't hurt you because I'm still working on it..
     
  10. Rex.

    Rex.

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    I am stuck with the evil Droid. I can't move, damn it.
     
  11. bear_369

    bear_369

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    They can be annoying if you attracted alot of them.
    You can still destroy them though.
     
  12. Rex.

    Rex.

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    No, I am stuck at the begiining.
     
  13. bear_369

    bear_369

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    Oh..
    Sheeps and Drones has a small chance of being spawn in the grass when everytime the game starts. That even included the grasses where the player starts so you're lucky that drone spawned right at you. :p