- Joined
- Nov 30, 2013
- Messages
- 926
Mech's Tale
Pre-Alpha stage
A 2D Sandbox game which you can explore, build, and survive.
It's inspired by Markus Persson(Notch)'s Ludum Dare game called Minicraft
- Added Drone as a first hostile entity.
- Improved Inventory HUD
- Improved sound effect.
- Sheep's spawn chance decreased.
- Added Dirt.
- Added Sheep as a first moving entity.
- You can no longer walk through a water.
- Destroying rocks will now create dirt instead of grass.
- Implemented Build & Destroy system.
- Implemented Inventory (WIP)
- Implemented Sound Effect.
- Added Trees as an entity.
- Added Water.
- Implemented Level system. (Allows you to create the world by converting pixel's color into a tile/entity.)
- Changed the Player's sprite.
P.S: The level won't generate random as it only loads the beta map image.
- Added Grass and Stone
- Added Borders.
- Implemented a collision detection.
P.S: Player's Collision Box is 2x2 so it won't fit itself through a 1x1 space.
- Game created.
- Implementing Tiles and Player.
I like to thank you all for following the development of my game!
Any comments or suggestion will be always open.
If you found any bugs/glitches, PM and it will be fixed in the next update.
And of course, it requires Java to be played.

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