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21:53, 1st Mar 2011
Cweener: Rejected (until updated)
Cweener: Rejected (until updated)
(0 ratings)
cool system, so funny looking when scroll speed is all the way up xD, and using the mouse doesnt turn the angle of the dude but using the keyboard does ;o, I dont know of a way to add it to that but it would be cool if he turned for both xP, I guess this is considered playable but try to develop the map more before releasing it.
you might want to look into BB codes to help make your description look better. It doesn't really matter if it is too full of words people don't read anyway; screenshots or videos make people play, both should be put in Hidden Tags.
As your thinking about creating more levels, I think that is important that the proper mood is set in each level by using doodads, terrain effects and such. I would also like to see more then just straight mazing because this is a topic done before, it would be interesting to see some sort of shops, powerups, level selection screen, save/load, bosses, weather that effects movement, special tiles, those types of things.
If you are going to keep the same tileset you might want to import a higher quality version so it looks better x)
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11-th of the 18-packs for WarCraft III. All done at a high level. Taylsety perfectly complement each other. So much weight is associated with the resolution of textures (1024h512).
Ways to replace the standard textures:
TerrainArt \ LordaeronSummer \ Lords_Dirt.blp
TerrainArt \ LordaeronSummer \ Lords_DirtGrass.blp
TerrainArt \ LordaeronSummer \ Lords_DirtRough.blp
TerrainArt \ LordaeronSummer \ Lords_Grass.blp
TerrainArt \ LordaeronSummer \ Lords_Rock.blp
TerrainArt \ LordaeronSummer \ Lords_GrassDark.blp
In the graphics settings in WarCraft'e set all parameters to "high" as WarCraft incorrectly displays highly detailed textures
The project is supported by the Community of the Holy Mechanics
Download
Pack from StMechanus@http://xgm.ru, I translated the instructions xD
Having levels where there was no impaired pathing but a unit the goes around casting spells with trippy dodge-able effects would be cool, this spell pack has many abilities that are dodge-able or can be configured to be dodge-able, and would serve good when configured into the map, I think xD
Boss Effects Pack
Well those are pretty much all I can suggest for now, if I think of something I'll let you know ;p.
[1/5] Under Developed
Keeping working on it though![]()
It is corrupted to reduce size only so if you want a copy just ask, don't try to un-corrupt it because its all buggy and triggers all messed up then.
Slayer14 said:This map's description has no BB codes. While this may not be a direct requirement from the rules, it will still decrease your chance of the map being approved. Not having BB codes in your map's description makes it look bad here.
XPQJ said:you might want to look into BB codes to help make your description look better. It doesn't really matter if it is too full of words people don't read anyway; screenshots or videos make people play, both should be put in Hidden Tags.
Either you should read a bit longer/better or you don't know what a maze map is.
It is corruption and it also improves game speed.
If that's true then whats the use of people even trying to submit their work here?
You don't need to write a book to tell people what your map is and 1/3 people read the description and usually just skim it anyways so why not make it short?
This message was a reply to Slayer14 but someone posted before I could reply.