mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 866
So, overall this is a very good map. In fact, it is one of the few maps where I after playing a test game against some AIs, I immediately wanted to play it again 
Generally I think this map has very good quality in most aspects. However, I feel that there are a few things that could/should be improved and than we could even talk about suggesting this map for the w3c 4v4 ladder. As of now, these are:
1. Lvl 5 treant with disease cloud: This creep is probably in the bottom 5 of all creeps. An absolute no-go, as it can completely devastate a footman-based army, while undeads are completely immune to it.
2. Too many dragons: Now this is somethign where undeads suffer, as they have no way of killing them before t2. So compared to other races, they much more restricted creeping options. Even though they can still do fine given the other spots available, it just feels needless to restrictions to a single race.
3. The general theme of the map being maze is well done...... It's just that I dont think it makes the map feel quite confusing, since 90% looks interchangeable. There should be something in the visual design of the map that helps players get a sense of where they are on the map. Yes this kinda clashes with the maze idea, but I still think it is important. Typically, some tilesets could be more prominent in certain areas of the map, or for example you could (only) use shallow water in the general vicinity of the fountains.
4. For 4v4, imho there could be some more areas for big team clashes (ofc that wouldnt be very maze-like). But dont blindly trust me on this, since for my maps I tend to get the feedback that they are too open.
Regarding visuals, in addition to the stuff mentioned above:
5. I found those small shallow water areas everywhere kinda out of place.
6. In the north, the map boundaries could be extended slightly so that the edge of the map is a little further away from the playable area.
However, overall the map does everything else very right imho. For example, the creeps are a good mix between standard and unusual creeps. There is also variety in terms of starting positions for each player on each time, which is nice. And while at first glance the map look like "just another Lordaeron Summer map", there is a lot of attention in the details in many locations.
Map approved. If you happen to make updates, feel free to ask other people in discord about their opinions, if you havent already.
Generally I think this map has very good quality in most aspects. However, I feel that there are a few things that could/should be improved and than we could even talk about suggesting this map for the w3c 4v4 ladder. As of now, these are:
1. Lvl 5 treant with disease cloud: This creep is probably in the bottom 5 of all creeps. An absolute no-go, as it can completely devastate a footman-based army, while undeads are completely immune to it.
2. Too many dragons: Now this is somethign where undeads suffer, as they have no way of killing them before t2. So compared to other races, they much more restricted creeping options. Even though they can still do fine given the other spots available, it just feels needless to restrictions to a single race.
3. The general theme of the map being maze is well done...... It's just that I dont think it makes the map feel quite confusing, since 90% looks interchangeable. There should be something in the visual design of the map that helps players get a sense of where they are on the map. Yes this kinda clashes with the maze idea, but I still think it is important. Typically, some tilesets could be more prominent in certain areas of the map, or for example you could (only) use shallow water in the general vicinity of the fountains.
4. For 4v4, imho there could be some more areas for big team clashes (ofc that wouldnt be very maze-like). But dont blindly trust me on this, since for my maps I tend to get the feedback that they are too open.
Regarding visuals, in addition to the stuff mentioned above:
5. I found those small shallow water areas everywhere kinda out of place.
6. In the north, the map boundaries could be extended slightly so that the edge of the map is a little further away from the playable area.
However, overall the map does everything else very right imho. For example, the creeps are a good mix between standard and unusual creeps. There is also variety in terms of starting positions for each player on each time, which is nice. And while at first glance the map look like "just another Lordaeron Summer map", there is a lot of attention in the details in many locations.
Map approved. If you happen to make updates, feel free to ask other people in discord about their opinions, if you havent already.