- Joined
- Dec 12, 2006
- Messages
- 128
Maze Wars
Gameplay
Maze Wars has fun gameplay and takes some skill. The point is to finish a maze. Enter an area. Get to the end of the area then restart.
This may seem like a pointless task and all mazes have something like this in them. But this map has units created when you reach the end. Two teams battle as fast as they can to get more units.
Now with a replay option.
Ideas
I currently have the basics of the map down but would love to have new original unit ideas. Also any new area ideas would be highly appreciated.
Currently I am looking for a good idea for battle. I want something similar to what I have but *origanal* new ideas could be credited and incorperated.
Screen Shots
[PIMAGE=http://i225.photobucket.com/albums/dd128/barbarianl3t/Mazewarsv11photo3.jpg]http://i225.photobucket.com/albums/dd128/barbarianl3t/Mazewarsv11photo3small.jpg[/PIMAGE]
Just a protected farm field.
[PIMAGE=http://i225.photobucket.com/albums/dd128/barbarianl3t/Mazewarsv11photo1.jpg]http://i225.photobucket.com/albums/dd128/barbarianl3t/Mazewarsv11photo1small.jpg[/PIMAGE]
Part of the maze.
[PIMAGE=http://i225.photobucket.com/albums/dd128/barbarianl3t/Mazewarsv11photo2.jpg]http://i225.photobucket.com/albums/dd128/barbarianl3t/Mazewarsv11photo2small.jpg[/PIMAGE]
Area to enter the corn field.
Current Units
Brute: A harsh melle unit. Very slow. High dmg + hp. Available only to top.
Armored farmer: Decent melle unit. Ok speed. Middle dmg +hp. Abailable to both sides.
Polar warrior: Medium damage range unit. Same speed as brute. Longest range. Hp is fairly weak but is meant to be massed behind melle.
Abysall warrior:Medium damge melle unit. Pretty fast. Hp is medium.
Masse: Low damage melle unit. Pretty fast. Low hp. Easiest and fastest to get.
Pure metal: Low damage. Low speed. High hp.
Archery Target: Low damage. Low speed. High hp.
Priest: Basic Healer. Low Hp. Fast Speed. Almost no damage.
This map requires the Frozen throne.
Gameplay
Maze Wars has fun gameplay and takes some skill. The point is to finish a maze. Enter an area. Get to the end of the area then restart.
This may seem like a pointless task and all mazes have something like this in them. But this map has units created when you reach the end. Two teams battle as fast as they can to get more units.
Now with a replay option.
Ideas
I currently have the basics of the map down but would love to have new original unit ideas. Also any new area ideas would be highly appreciated.
Currently I am looking for a good idea for battle. I want something similar to what I have but *origanal* new ideas could be credited and incorperated.
Screen Shots
[PIMAGE=http://i225.photobucket.com/albums/dd128/barbarianl3t/Mazewarsv11photo3.jpg]http://i225.photobucket.com/albums/dd128/barbarianl3t/Mazewarsv11photo3small.jpg[/PIMAGE]
Just a protected farm field.
[PIMAGE=http://i225.photobucket.com/albums/dd128/barbarianl3t/Mazewarsv11photo1.jpg]http://i225.photobucket.com/albums/dd128/barbarianl3t/Mazewarsv11photo1small.jpg[/PIMAGE]
Part of the maze.
[PIMAGE=http://i225.photobucket.com/albums/dd128/barbarianl3t/Mazewarsv11photo2.jpg]http://i225.photobucket.com/albums/dd128/barbarianl3t/Mazewarsv11photo2small.jpg[/PIMAGE]
Area to enter the corn field.
Current Units
Brute: A harsh melle unit. Very slow. High dmg + hp. Available only to top.
Armored farmer: Decent melle unit. Ok speed. Middle dmg +hp. Abailable to both sides.
Polar warrior: Medium damage range unit. Same speed as brute. Longest range. Hp is fairly weak but is meant to be massed behind melle.
Abysall warrior:Medium damge melle unit. Pretty fast. Hp is medium.
Masse: Low damage melle unit. Pretty fast. Low hp. Easiest and fastest to get.
Pure metal: Low damage. Low speed. High hp.
Archery Target: Low damage. Low speed. High hp.
Priest: Basic Healer. Low Hp. Fast Speed. Almost no damage.
This map requires the Frozen throne.
Attachments
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