- Joined
- Mar 15, 2006
- Messages
- 7,945
This is my trigger for my Maze that makes it so that if you step into certain area off the path, then you die. It's not working though and I don't see what's wrong. Can anyone help me out? Thanks.
-
[LEFT]Kill
-
Events
- Time - Every 0.05 seconds of game time
- Conditions
-
Actions
-
Player Group - Pick every player in Noobs and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Terrain type at (Position of (Picked unit))) Equal to Village - Thick Grass
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Do nothing[/LEFT]
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Player Group - Pick every player in Noobs and do (Actions)
-
Events
-
Kill2
-
Events
- Time - Every 0.05 seconds of game time
- Conditions
-
Actions
-
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- (Terrain type at (Position of (Triggering unit))) Equal to Village - Thick Grass
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Unit - Kill (Triggering unit)
-
Else - Actions
- Custom script: call DestroyGroup(GetLastCreatedGroup())
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-
Events
Last edited: